Competitive Information for Pumpkaboo (large) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Pumpkaboo-large pumpkaboo-large
Base Stats for Pumpkaboo-Large

Ghost / Grass

Abilities:
PickupPickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
,
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.


Evolutions / Family:
Pumpkaboo

Weakness Chart for Ghost/Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
0.5x
  
0x
2x
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
0x
  
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Pumpkaboo-largeVisit Serebii's Pokedex for location, breeding, and other game details about Pumpkaboo-largeVisit Bulbapedia for more information about Pumpkaboo-large

Movesets for Singles


What is a good competitive moveset for Pumpkaboo-large? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Pumpkaboo is a notable Ghost and Grass-typed Pokemon. Pumpkaboo is not a Pokemon anyone usually expects sees on the battlefield. Pumpkaboo is weak to Dark, Fire, Flying, Ghost, and Ice-typed attacks.


Species: Pumpkaboo-Large
Item: Grassium Z / Eviolite
Ability: Pickup
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Seed Bomb / Razor Leaf
- Return / Secret Power
- Foul Play
- Rock Slide

Physical Sweeper Pumpkaboo-Large (Pickup)

Pumpkaboo is a stupendous Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Pumpkaboo is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Pumpkaboo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pumpkaboo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pickup, if Pumpkaboo has no item it finds one used by an adjacent pokemon this turn.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Movesets for Doubles


What is a good doubles moveset for Pumpkaboo-large? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Pumpkaboo-Large
Item: Grassium Z / Eviolite
Ability: Pickup
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Razor Leaf / Seed Bomb
- Rock Slide
- Return
- Foul Play

Doubles Physical Sweeper Pumpkaboo-Large (Pickup)

Pumpkaboo is a marvelous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Pumpkaboo is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Pumpkaboo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pumpkaboo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pickup, if Pumpkaboo has no item it finds one used by an adjacent pokemon this turn.

Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a great amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).



Movepool


Wondering what moves can Pumpkaboo-large learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Astonish
30
100%
15
30% chance to flinch the target.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Shadow Sneak
40
100%
30
Usually goes first.
Thief
60
100%
25
If the user has no item, it steals the target's.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bestow
--
--
15
User passes its held item to the target.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Trick-or-Treat
--
100%
20
Adds Ghost to the target's type(s).
Will-O-Wisp
--
85%
15
Burns the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Pumpkaboo-large can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Pumpkaboo-large

Create a build


Have an idea in mind for Pumpkaboo-large that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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