Competitive Information for Alolan Rattata [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Rattata-alola rattata-alola
Base Stats for Rattata-Alola

Dark / Normal

Abilities:
Thick FatThick Fat: Fire/Ice-type moves against this Pokemon deal damage with a halved attacking stat.
,
HustleHustle: This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
,
GluttonyGluttony: When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.


Evolutions / Family:
Rattata

Weakness Chart for Dark/Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
  
2x
4x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Rattata-alolaVisit Serebii's Pokedex for location, breeding, and other game details about Rattata-alolaVisit Bulbapedia for more information about Rattata-alola

Movesets for Singles


What is a good competitive moveset for Rattata-alola? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Rattata is pretty popular Dark and Normal-typed Pokemon. Rattata is not a Pokemon anyone usually expects sees on the battlefield. Rattata is weak to Bug, Fairy, and Fighting-typed attacks.


Species: Rattata-Alola
Item: Normalium Z / Chople Berry
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Crunch / Sucker Punch
- Iron Tail
- Zen Headbutt

Physical Sweeper Rattata-Alola (Hustle)

Rattata is a remarkable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Rattata from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rattata's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Wide Lens will help improve the accuracy of Rattata's moves. This is important since it's Hustle ability lowers the accuracy of it's moves. With Hustle, Rattata's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Rattata-alola? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Rattata-Alola
Item: Normalium Z / Chople Berry
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Crunch / Sucker Punch
- Iron Tail
- Zen Headbutt

Doubles Physical Sweeper Rattata-Alola (Hustle)

Rattata is a wonderful Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Rattata from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rattata's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Wide Lens will help improve the accuracy of Rattata's moves. This is important since it's Hustle ability lowers the accuracy of it's moves. With Hustle, Rattata's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Rattata-alola learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Grass Knot
--
100%
20
More power the heavier the target.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Double-Edge
120
100%
15
Has 33% recoil.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Hyper Fang
80
90%
15
10% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Shadow Claw
70
100%
15
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quash
--
100%
15
Forces the target to move last this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Switcheroo
--
100%
10
User switches its held item with the target's.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Rattata-alola can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Rattata-alola

Create a build


Have an idea in mind for Rattata-alola that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.