Competitive Information for Remoraid [Sun/Moon]
Water
Abilities:
This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
Raises a random stat by 2 and lowers another stat by 1 at the end of each turn.
If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.
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Movesets for Singles
Looking for a competitive moveset for Remoraid? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Remoraid, the renowned Water-typed Pokémon! Remoraid is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. Its only type-related weaknesses are Electric and Grass. Curious about Remoraid's movesets? Check our suggestions listed below!
Item: Waterium Z / Shell Bell
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Waterfall / Dive
- Double-Edge / Return
- Gunk Shot
- Seed Bomb
Remoraid shows a notable Physical Sweeper prowess in single battles. The intention of this moveset is to crush rivals using intense physical moves. The Shell Bell item option is to help Remoraid recover from the recoil damage it may take from Double-Edge. With Hustle, Remoraid's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Waterium Z equipped to it, if Remoraid has a water move, this item allows it to use a water z-move.
◆ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Gunk Shot is a physical 120-base power Poison-type move (30% chance to poison the target).
◆ Seed Bomb is a physical 80-base power Grass-type move that deals a considerable amount of damage.
Link (click to copy):
https://hohoushome.com/b/kaadf
Item: Waterium Z / Scope Lens
Ability: Sniper
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Scald
- Psychic / Psybeam
- Ice Beam / Aurora Beam
- Flamethrower / Incinerate
For those intense single battles, Remoraid is a top-notch Special Sweeper. This moveset attempts to take down the opponent's team with brute special power. Scope Lens/Razor Claw increases Remoraid critical hit ratio by 1 stage and combined with Remoraid's Sniper ability will increase the amount of damage done by those critial hits. With Sniper, if Remoraid strikes with a critical hit the damage is multiplied by 1.5. With a Waterium Z equipped to it, if Remoraid has a water move, this item allows it to use a water z-move.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Aurora Beam is a special 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
Link (click to copy):
https://hohoushome.com/b/kbadf
Movesets for Doubles
Need a strong doubles moveset for Remoraid? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Waterium Z / Shell Bell
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Waterfall / Dive
- Double-Edge / Return
- Gunk Shot
- Seed Bomb
Remoraid is an awesome Physical Sweeper to use for double battles. It tries to overwhelm foes with potent physical attacks. The Shell Bell item option is to help Remoraid recover from the recoil damage it may take from Double-Edge. With Hustle, Remoraid's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Waterium Z equipped to it, if Remoraid has a water move, this item allows it to use a water z-move.
◆ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Gunk Shot is a physical 120-base power Poison-type move (30% chance to poison the target).
◆ Seed Bomb is a physical 80-base power Grass-type move that deals a large amount of damage.
Link (click to copy):
https://hohoushome.com/b/laadf
Item: Waterium Z / Scope Lens
Ability: Sniper
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Water Spout / Surf
- Incinerate / Flamethrower
- Icy Wind / Ice Beam
- Psychic / Psybeam
Dominating double battles, Remoraid is a high-quality Special Sweeper. It is primarily designed to take down the opponent's team with potent special moves. Scope Lens/Razor Claw increases Remoraid critical hit ratio by 1 stage and combined with Remoraid's Sniper ability will increase the amount of damage done by those critial hits. With Sniper, if Remoraid strikes with a critical hit the damage is multiplied by 1.5. With a Waterium Z equipped to it, if Remoraid has a water move, this item allows it to use a water z-move.
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/lbadf
Movepool
Want to know what moves Remoraid can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Remoraid.
Damage Modifiers:
Combo List
These are a list of several common move combinations Remoraid can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Remoraid
- Moves: Swagger + Screech
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Sniper + Item: Scope lens
- Ability: Hustle + Item: Blunder policy
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Scald, Thunder Wave, Toxic
Moves that boost Remoraid's stats
- Charge Beam
- Curse
- Defense Curl
Most notable and possible best moves for Remoraid
- Hidden Power
- Hydro Pump
- Ice Beam
- Protect
- Rest
- Scald
- Toxic
- Water Spout
Common Effort Values for Remoraid in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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