Competitive Information for Spinda [Sun/Moon]
Normal
Abilities:
If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
This Pokemon cannot be confused.
This Pokemon's evasiveness is doubled as long as it is confused.

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Movesets for Singles
Looking for a competitive moveset for Spinda? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Spinda, a notable Pokémon boasting Normal attributes. It's a sight to see Spinda out in the 7th generation battlefield. Its only type-related weakness is Fighting. Discover Spinda's movesets below and unleash its potential in battles!
Item: Normalium Z / Shell Bell
Ability: Contrary
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Superpower / Brick Break
- Psycho Cut
- Wild Charge / Thunder Punch
Spinda shows a spectacular Physical Sweeper prowess in single battles. It's goal is to overwhelm foes with lethal physical moves. The Shell Bell item option is to help Spinda recover from the recoil damage it may take from Double-Edge and Wild Charge. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa. With a Normalium Z equipped to it, if Spinda has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Superpower is a physical 120-base power Fighting-type move (increases your Spinda's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Psycho Cut is a physical 70-base power Psychic-type move (high critical hit ratio).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/kaa147
Item: Normalium Z / Life Orb
Ability: Contrary
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Hyper Voice / Hidden Power
- Psychic / Psybeam
- Shadow Ball
- Water Pulse
Spinda makes an a notable Special Sweeper in single battles. It was designed to crush rivals using powerful special power. Life Orb boosts the power of Spinda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa. With a Normalium Z equipped to it, if Spinda has a normal move, this item allows it to use a normal z-move.
◆ Hidden Power is a special STAB-boosted 60-base power Normal-type move (varies in type based on your Spinda's ivs).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/kba147
Movesets for Doubles
Need a strong doubles moveset for Spinda? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Normalium Z / Shell Bell
Ability: Contrary
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide
- Superpower / Brick Break
- Psycho Cut
In double battles, Spinda's Physical Sweeper role is a sensational. It's meant to crush rivals using potent physical moves. The Shell Bell item option is to help Spinda recover from the recoil damage it may take from Double-Edge. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa. With a Normalium Z equipped to it, if Spinda has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Superpower is a physical 120-base power Fighting-type move (increases your Spinda's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Psycho Cut is a physical 70-base power Psychic-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/laa147
Item: Normalium Z / Life Orb
Ability: Contrary
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Hyper Voice / Hidden Power
- Icy Wind
- Psychic / Psybeam
- Shadow Ball
When it comes to double battles, Spinda shines as a first-rate Special Sweeper. The main aim of this moveset is to take down the opponent's team with formidable special moves. Life Orb boosts the power of Spinda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa. With a Normalium Z equipped to it, if Spinda has a normal move, this item allows it to use a normal z-move.
◆ Hidden Power is a special STAB-boosted 60-base power Normal-type move (varies in type based on your Spinda's ivs).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lba147
Item: Normalium Z / Focus Sash
Ability: Contrary
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Double-Edge / Return
- Superpower / Brick Break
- Psycho Cut
- Trick Room
Spinda thrives as an interesting Defensive Trick Roomer perfect for single battles. Focus Sash helps protect Spinda from being one-shotted and allowing it to atleast use a crucial move when brought out. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa. With a Normalium Z equipped to it, if Spinda has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Superpower is a physical 120-base power Fighting-type move (increases your Spinda's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Psycho Cut is a physical 70-base power Psychic-type move (high critical hit ratio).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/lca147
Movepool
Want to know what moves Spinda can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Spinda.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spinda can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Spinda
- Moves: Defense curl + Rollout
- Moves: Safeguard + Thrash
- Moves: Wish + Baton pass
- Moves: Swagger + Psych up
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Ability: Contrary + Move: Superpower
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Snatch, Spotlight, Fake Out, Sucker Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Hypnosis, Toxic
Moves that boost Spinda's stats
- Calm Mind
- Defense Curl
- Power-Up Punch
- Rapid Spin
- Work Up
Most notable and possible best moves for Spinda
- Baton Pass
- Fake Out
- Protect
- Rapid Spin
- Rest
- Toxic
Common Effort Values for Spinda in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Spinda. Top rated Spinda Sun/Moon movesets. You can find Spinda builds Sun/Moon. Spinda movesets Sun/Moon are listed here. VGC Spinda Competitive Movesets can be found here. Find various EV spreads, find the best nature for Spinda in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution