Competitive Information for Stunky [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Stunky stunky
Base Stats for Stunky

Poison / Dark

Abilities:
StenchStench: This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.
,
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
AftermathAftermath: If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.


Evolutions / Family:
Stunky
Skuntank

Weakness Chart for Poison/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.5x
  
  
  
  
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
  
0.5x
0x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for StunkyVisit Serebii's Pokedex for location, breeding, and other game details about StunkyVisit Bulbapedia for more information about Stunky

Movesets for Singles


What is a good competitive moveset for Stunky? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Stunky is an astounding Poison and Dark-typed Pokemon. Stunky is not a Pokemon anyone usually expects sees on the battlefield. Stunky's only type-related weakness is Ground.


Species: Stunky
Item: Darkinium Z / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Crunch
- Double-Edge / Return
- Play Rough
- Shadow Claw

Physical Sweeper Stunky (Aftermath)

Stunky is an interesting Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Stunky from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).



Movesets for Doubles


What is a good doubles moveset for Stunky? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Stunky
Item: Darkinium Z / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Crunch
- Double-Edge / Return
- Play Rough
- Shadow Claw

Doubles Physical Sweeper Stunky (Aftermath)

Stunky is a decent Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Stunky from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).



Movepool


Wondering what moves can Stunky learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
90
100%
15
10% chance to burn the target.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Smog
30
70%
20
40% chance to poison the target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Astonish
30
100%
15
30% chance to flinch the target.
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Haze
--
--
30
Eliminates all stat changes.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Poison Gas
--
90%
40
Poisons the foe(s).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.

Combo List


These are a list of several common move combinations Stunky can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Stunky

Create a build


Have an idea in mind for Stunky that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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