Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
Competitive Information for Togedemaru (Totem) [Sun/Moon]
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Weakness Chart for Electric/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0.5x
0.5x
2x
2x
0.25x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
4x
0.5x
0.5x
0x
0.5x
0.5x
0.25x
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Togedemaru-totem? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Togedemaru-Totem, a superb Pokémon that excels with Electric and Steel typing! Togedemaru-Totem is a common Pokémon to see in the SM metagame. Don't underestimate it; it can be a hidden gem in the meta. It is weak to Fighting, Fire, and Ground-typed attacks. Want to master Togedemaru-Totem's movesets? Dive into our detailed strategies below!
Species: Togedemaru-Totem Item: Electrium Z / Focus Sash Ability: Sturdy Nature: Jolly (+Spe, -SpA) Nature: Adamant (+Atk, -SpA) EVs: 84 Hp / 252 Atk / 172 Spe Moveset: - Wild Charge / Zing Zap - Iron Head - Zen Headbutt / Return - Poison Jab
Physical Sweeper Togedemaru-Totem (Sturdy)
Dominating single battles, Togedemaru is a superb Physical Sweeper. This setup is intended to take down the opponent's team with formidable physical power. Focus Sash helps protect Togedemaru from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sturdy, if Togedemaru is at full hp it survives one hit with at least 1 hp. Immune to ohko. Zen Headbutt was added to provide additional threat coverage. With a Electrium Z equipped to it, if Togedemaru has an electric move, this item allows it to use an electric z-move.
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil). ◆ Zing Zap is a physical STAB-boosted 80-base power Electric-type move (30% chance to make the target flinch). ◆ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to make the target flinch). ◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch). ◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/kab309
Movesets for Doubles
Need a strong doubles moveset for Togedemaru-totem? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Species: Togedemaru-Totem Item: Electrium Z / Focus Sash Ability: Sturdy Nature: Jolly (+Spe, -SpA) Nature: Adamant (+Atk, -SpA) EVs: 84 Hp / 252 Atk / 172 Spe Moveset: - Wild Charge / Zing Zap - Iron Head - Zen Headbutt / Return - Poison Jab
Togedemaru excels as popular Physical Sweeper during double battles. It's primary goal is to take down the opponent's team with powerful physical power. Focus Sash helps protect Togedemaru from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sturdy, if Togedemaru is at full hp it survives one hit with at least 1 hp. Immune to ohko. Zen Headbutt was added to provide additional threat coverage. With a Electrium Z equipped to it, if Togedemaru has an electric move, this item allows it to use an electric z-move.
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil). ◆ Zing Zap is a physical STAB-boosted 80-base power Electric-type move (30% chance to make the target flinch). ◆ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to make the target flinch). ◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch). ◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/lab309
Movepool
Want to know what moves Togedemaru-totem can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Togedemaru-totem.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Togedemaru-totem can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Togedemaru-totem
Moves: Defense curl + Rollout
Moves: Rest + Sleep talk
Moves: Rest + Snore
Ability: Sturdy + Move: Endeavor
Ability: Sturdy + Move: Endeavor
Move: Swagger + Item: Mirror Herb
Move: Fling + Item: King's Rock
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Move: Endeavor + Item: Focus Sash
Moves with Priority: Helping Hand, Protect, Spiky Shield
Moves that inflict status: Thunder Wave, Toxic
Moves that boost Togedemaru-totem's stats
Charge
Charge Beam
Defense Curl
Fell Stinger
Work Up
Most notable and possible best moves for Togedemaru-totem
Hidden Power
Protect
Reflect
Rest
Toxic
U-turn
Volt Switch
Common Effort Values for Togedemaru-totem in Sun and Moon
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Togedemaru-totem. Top rated Togedemaru-totem Sun/Moon movesets. You can find Togedemaru-totem builds Sun/Moon. Togedemaru-totem movesets Sun/Moon are listed here. VGC Togedemaru-totem Competitive Movesets can be found here. Find various EV spreads, find the best nature for Togedemaru-totem in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution