Note: Pokemon with the Lightning Rod ability are immune to Electric attacks.
Movesets for Singles
What is a good competitive moveset for Togedemaru? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Togedemaru is a pretty decent Electric and Steel-typed Pokemon. It's common to see Togedemaru show up as a Sun/Moon opponent. This Pokemon deserves to see more play in the meta. Togedemaru is weak to Fighting, Fire, and Ground-typed attacks.
Species: Togedemaru Item: Shell Bell / Leftovers Ability: Sturdy Nature: Timid (+Spe, -Atk) EVs: 252 Hp / 4 SpD / 252 Spe Moveset: - Fake Out - Endeavor - Spiky Shield - Toxic
Support Togedemaru (Popular/Trending)
Togedemaru is a marvelous Support. Leftovers are always a great recovery option to ensure Togedemaru last longer regaining it's it's health every turn. With Sturdy, if Togedemaru is at full hp it survives one hit with at least 1 hp. immune to ohko.
♦ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance). ♦ Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Togedemaru's hp). ♦ Spiky Shield is a status move (protects from moves. contact: loses 1/8 max hp). ♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/hs10a309
Species: Togedemaru Item: Electrium Z / Focus Sash Ability: Lightning Rod Nature: Jolly (+Spe, -SpA) Nature: Adamant (+Atk, -SpA) EVs: 84 Hp / 252 Atk / 172 Spe Moveset: - Wild Charge / Zing Zap - Iron Head - Zen Headbutt / Return - Poison Jab
Physical Sweeper Togedemaru (Lightning Rod)
Togedemaru is an astounding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Togedemaru from being one-shotted and allowing it to atleast use a crucial move when brought out. With Lightning Rod, Togedemaru draws electric moves to itself to raise sp. atk by 1; electric immunity. Zen Headbutt was added to provide additional threat coverage.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil). ♦ Zing Zap is a physical STAB-boosted 80-base power Electric-type move (30% chance to flinch the target). ♦ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target). ♦ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target). ♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/hs11a309
Movesets for Doubles
What is a good doubles moveset for Togedemaru? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Togedemaru is a pretty decent Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Togedemaru from being one-shotted and allowing it to atleast use a crucial move when brought out. With Lightning Rod, Togedemaru draws electric moves to itself to raise sp. atk by 1; electric immunity. Zen Headbutt was added to provide additional threat coverage.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil). ♦ Zing Zap is a physical STAB-boosted 80-base power Electric-type move (30% chance to flinch the target). ♦ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target). ♦ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target). ♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/hd10a309
Movepool
Wondering what moves can Togedemaru learn? Here is the list of moves this Pokemon can learn in this selected generation. Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Togedemaru can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Togedemaru
Moves: Defense curl + Rollout
Moves: Rest + Sleep talk
Moves: Rest + Snore
Moves: Substitute + Reversal
Ability: Sturdy + Move: Endeavor
Ability: Sturdy + Move: Endeavor
Move: Swagger + Item: Mirror Herb
Move: Fling + Item: King's Rock
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Move: Endeavor + Item: Focus Sash
Moves with Priority: Protect, Fake Out, Helping Hand, Spiky Shield
Moves that inflict status: Thunder Wave, Toxic
Moves that boost Togedemaru's stats
Charge
Charge Beam
Defense Curl
Fell Stinger
Work Up
Most notable and possible best moves for Togedemaru
Endeavor
Fake Out
Nuzzle
Protect
Reflect
Rest
Spiky Shield
Toxic
U-turn
Volt Switch
Common Effort Values for Togedemaru in Sun and Moon
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Here are the best movesets for Togedemaru. Top rated Togedemaru Sun/Moon movesets. You can find Togedemaru builds Sun/Moon. Togedemaru movesets Sun/Moon are listed here. VGC Togedemaru Competitive Movesets can be found here. Find various EV spreads, find the best nature for Togedemaru in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution