Competitive Information for Azumarill [Sun/Moon]


Water / Fairy
Abilities:
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
What is a good competitive moveset for Azumarill? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
FerrothornPelipperSwampert-MegaGreninja-AshTornadus-TherianTyranitarKingdraHippowdonReuniclusMandibuzz
Azumarill is a phenomenal Water and Fairy-typed Pokemon. It's usual to see Azumarill show up as a Sun/Moon opponent. Azumarill can usually be found in the OU tier (Overused). Azumarill is weak to Electric, Grass, and Poison-typed attacks.
Item: Normalium Z / Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Play Rough
- Knock Off
- Aqua Jet / Liquidation
- Belly Drum
Physical Sweeper Azumarill (Popular/Trending)
Azumarill is an awesome Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Azumarill last longer regaining it's stamina every turn. With Huge Power, Azumarill's attack is doubled.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Belly Drum is a status move (Azumarill loses 50% max hp; This also maximizes Azumarill's attack stat).
Link (click to copy):
https://hohoushome.com/b/hs10ab8
Item: Waterium Z / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Superpower / Brick Break
- Ice Punch / Double-Edge
Physical Sweeper Azumarill (Huge Power)
Azumarill is a wonderful Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled. Ice Punch was added to provide additional threat coverage.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/hs11ab8
Item: Waterium Z / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
Moveset:
- Surf / Scald
- Ice Beam / Icy Wind
- Hyper Voice / Hyper Beam
- Future Sight
Special Sweeper Azumarill (Sap Sipper)
Azumarill is a stupendous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
♦ Future Sight is a special 120-base power Psychic-type move (hits two turns after being used).
Link (click to copy):
https://hohoushome.com/b/hs12ab8
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
Azumarill Physical Tank (Godly Aquarabbit)
Azumarill is a sensational Physical Tank. It is primarily designed to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Azumarill last longer regaining it's it's health every turn. With Huge Power, Azumarill's attack is doubled.
♦ Sleep Talk is a status move (Azumarill must be asleep. uses another known move).
♦ Rest is a status move (Azumarill sleeps 2 turns and restores hp and status).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/hs13ab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Aqua Jet
- Superpower
- Body Slam
- Ice Punch
Azumarill Physical Tank (Adoomarill)
Azumarill is pretty popular Physical Tank. It is primarily designed to take a large amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/hs14ab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Bulldoze / Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Body Slam
Azumarill Physical Tank (Ahugemarill)
Azumarill is a spectacular Physical Tank. It's goal is to take a nice amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/hs15ab8
Item: Splash Plate
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 4 Def / 128 Spe
Moveset:
- Play Rough
- Aqua Jet
- Superpower
- Belly Drum
Azumarill Physical Sweeper (Rough Playing Drummer)
Azumarill is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. With Huge Power, Azumarill's attack is doubled.
♦ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Belly Drum is a status move (Azumarill loses 50% max hp; This also maximizes Azumarill's attack stat).
Link (click to copy):
https://hohoushome.com/b/hs16ab8
Item: Grip Claw
Ability: Sap Sipper
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 228 SpD / 28 Spe
Moveset:
- Whirlpool
- Perish Song
- Protect
- Toxic / Scald
Azumarill Troll (Perish Trap Azumarill)
Azumarill is a marvelous Troll. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity. Whirlpool is used to prevent the opposing Pokemon from switching out. The Grip claw will ensure whirlpool lasts the max amount of turns that it can while Perish Song takes the opponent's Pokemon out as long as Azumarill can survive until its last needed turn.
♦ Perish Song is a status move (all active pokemon will faint in 3 turns).
♦ Protect is a status move (prevents moves from affecting your Azumarill this turn).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Link (click to copy):
https://hohoushome.com/b/hs17ab8
Movesets for Doubles
What is a good doubles moveset for Azumarill? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
FerrothornPelipperSwampert-MegaGreninja-AshTornadus-TherianTyranitarKingdraHippowdonReuniclusMandibuzz
Item: Waterium Z / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Superpower
- Ice Punch / Double-Edge
Doubles Physical Sweeper Azumarill (Huge Power)
Azumarill is a decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled. Ice Punch was added to provide additional threat coverage.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/hd10ab8
Item: Waterium Z / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
Moveset:
- Surf / Bubble
- Hyper Voice / Hyper Beam
- Icy Wind / Ice Beam
- Future Sight
Doubles Special Sweeper Azumarill (Sap Sipper)
Azumarill is a decent Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble is a special STAB-boosted 40-base power Water-type move (10% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Future Sight is a special 120-base power Psychic-type move (hits two turns after being used).
Link (click to copy):
https://hohoushome.com/b/hd11ab8
Movepool
Wondering what moves can Azumarill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Azumarill can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Azumarill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect, Helping Hand, Aqua Jet
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic, Scald
Moves that boost Azumarill's stats
- Amnesia
- Belly Drum
- Curse
- Defense Curl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Azumarill
- Aqua Jet
- Belly Drum
- Hydro Pump
- Ice Beam
- Knock Off
- Light Screen
- Liquidation
- Perish Song
- Play Rough
- Protect
- Rest
- Scald
- Substitute
- Superpower
- Toxic
- Whirlpool
Common Effort Values for Azumarill in Sun and Moon
- Adamant Nature ( 0/252/0/0/4/252/ )
- Adamant Nature ( 248/252/0/0/8/0/ )
- Optimize Azumarill's EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Azumarill. Top rated Azumarill Sun/Moon movesets. You can find Azumarill builds Sun/Moon. Azumarill movesets Sun/Moon are listed here. VGC Azumarill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Azumarill in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution