Competitive Information for Azumarill [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Azumarill azumarill
Base Stats for Azumarill

Water

Abilities:
Thick FatThick Fat: The power of Fire- and Ice-type attacks against this Pokemon is halved.
,
Huge PowerHuge Power: This Pokemon's Attack is doubled.


Evolutions / Family:
Azurill
Marill
Azumarill

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AzumarillVisit Serebii's Pokedex for location, breeding, and other game details about AzumarillVisit Bulbapedia for more information about AzumarillVisit Pikalytics for competitive usage stats on Azumarill

Movesets for Singles


What is a good competitive moveset for Azumarill? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Azumarill in Pokemon Diamond/Pearl:

BronzongGliscorMetagrossLatiasTyranitarAzelfQwilfishRhyperiorAmbipomNidokingRotomBlaziken


Azumarill is a wonderful Water-typed Pokemon. It's usual to find yourself dealing with Azumarill when battling in the 4th generation meta. Azumarill's only type-related weaknesses are Electric and Grass.


Species: Azumarill
Item: Life Orb / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Superpower
- Ice Punch
- Aqua Jet / Waterfall
- Return

Physical Tank Azumarill (Analytic)

Azumarill is an astounding Physical Tank. It tries to take a decent amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled.

Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Azumarill
Item: Life Orb / White Herb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Superpower / Brick Break
- Double-Edge / Return
- Ice Punch

Physical Sweeper Azumarill (Huge Power)

Azumarill is an interesting Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Azumarill
Item: Life Orb
Ability: Thick Fat
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Bubble Beam
- Ice Beam / Icy Wind
- Hyper Beam / Snore
- Future Sight

Special Sweeper Azumarill (Thick Fat)

Azumarill is a spectacular Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Thick Fat, the power of fire- and ice-type attacks against Azumarill is halved.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
Snore is a special 40-base power Normal-type move (Azumarill must be asleep. 30% chance to flinch target).
Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).




Species: Azumarill
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch

Azumarill Physical Tank (Godly Aquarabbit)

Azumarill is a remarkable Physical Tank. It's primary goal is to take a good amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Azumarill last longer regaining it's health every turn. With Huge Power, Azumarill's attack is doubled.

Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Sleep Talk is a status move (Azumarill must be asleep. uses another known move).
Rest is a status move (Azumarill sleeps 2 turns and restores hp and status).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Azumarill
Item: Grip Claw
Ability: Sap Sipper
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 228 SpD / 28 Spe
Moveset:
- Whirlpool
- Perish Song
- Protect
- Toxic

Azumarill Troll (Perish Trap Azumarill)

Azumarill is a sensational Troll. Whirlpool is used to prevent the opposing Pokemon from switching out. The Grip claw will ensure whirlpool lasts the max amount of turns that it can while Perish Song takes the opponent's Pokemon out as long as Azumarill can survive until its last needed turn.

Whirlpool is a special STAB-boosted 15-base power Water-type move (traps and damages the target for 2-5 turns).
Perish Song is a status move (all active pokemon will faint in 3 turns).
Protect is a status move (prevents moves from affecting your Azumarill this turn).
Toxic is a status move (badly poisons the target).




Species: Azumarill
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Ice Punch

Azumarill Physical Tank (Adoomarill)**

Azumarill is a sensational Physical Tank. It's purpose is to take a great amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.

Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Azumarill? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Azumarill in Pokemon Diamond/Pearl:

BronzongGliscorMetagrossLatiasTyranitarAzelfQwilfishRhyperiorAmbipomNidokingRotomBlaziken


Species: Azumarill
Item: Life Orb / White Herb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Superpower / Brick Break
- Double-Edge / Return
- Ice Punch

Doubles Physical Sweeper Azumarill (Huge Power)

Azumarill is an outstanding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Azumarill
Item: Life Orb
Ability: Thick Fat
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Bubble Beam
- Icy Wind / Ice Beam
- Hyper Beam / Snore
- Future Sight

Doubles Special Sweeper Azumarill (Thick Fat)

Azumarill is a stupendous Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Thick Fat, the power of fire- and ice-type attacks against Azumarill is halved.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
Snore is a special 40-base power Normal-type move (Azumarill must be asleep. 30% chance to flinch target).
Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).



Movepool


Wondering what moves can Azumarill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Bubble
20
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
80
90%
15
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hydro Pump
120
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Present
--
90%
15
40, 80, 120 power, or heals target 1/4 max HP.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slam
80
75%
20
No additional effect.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
35
95%
35
No additional effect.
Waterfall
80
100%
15
20% chance to flinch the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Hail
--
--
10
For 5 turns, hail crashes down.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Azumarill can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Azumarill

Create a build


Have an idea in mind for Azumarill that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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