Competitive Information for Ambipom [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Ambipom ambipom
Base Stats for Ambipom

Normal

Abilities:
PickupPickup: No competitive use.
,
TechnicianTechnician: This Pokemon's moves of 60 power or less have 1.5x power. Includes Struggle.


Evolutions / Family:
Aipom
Ambipom

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AmbipomVisit Serebii's Pokedex for location, breeding, and other game details about AmbipomVisit Bulbapedia for more information about Ambipom

Movesets for Singles


What is a good competitive moveset for Ambipom? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Ambipom in Pokemon Diamond/Pearl:

MachampInfernapeBlazikenAzumarillNidokingRhyperiorRotomBlisseyRotom-MowFroslassAbomasnowMamoswine


Ambipom is a marvelous Normal-typed Pokemon. It's pretty common to find yourself dealing with Ambipom when battling in the 4th generation meta. Ambipom's only type-related weakness is Fighting.


Species: Ambipom
Item: Life Orb
Ability: Technician
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- U-turn
- Fake Out / Return
- Taunt / Knock Off
- Thunder Wave

Physical Sweeper Ambipom (Analytic)

Ambipom is a wonderful Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

U-turn is a physical 70-base power Bug-type move (Ambipom switches out after damaging the target).
Fake Out is a physical STAB-boosted priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Taunt is a status move (for 3-5 turns, the target can't use status moves).
Knock Off is a physical 20-base power Dark-type move (target's item is lost and it cannot obtain another).
Thunder Wave is a status move (paralyzes the target).




Species: Ambipom
Item: Life Orb / Focus Sash
Ability: Technician
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb
- Thunder Punch
- Ice Punch

Physical Sweeper Ambipom (Technician)

Ambipom is a pretty decent Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Ambipom from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical 80-base power Grass-type move that deals a mighty amount of damage.
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Ambipom
Item: Life Orb
Ability: Technician
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Claw
- Bounce
- Fake Out
- Return

Ambipom Physical Sweeper (Delicious Shells*)

Ambipom is a fabulous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Bounce is a physical 85-base power Flying-type move (bounces turn 1. hits turn 2. 30% paralyze).
Fake Out is a physical STAB-boosted priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Ambipom
Item: Life Orb
Ability: Technician
Nature: Naughty (+Atk, -SpD)
EVs: 224 Hp / 36 Def / 248 Spe
Moveset:
- Double Hit
- Aerial Ace
- Pursuit
- Fury Swipes / Fake Out

Ambipom Support (Technicality*)

Ambipom is an interesting Support. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

Double Hit is a physical STAB-boosted 35-base power Normal-type move (hits 2 times in one turn).
Aerial Ace is a physical 60-base power Flying-type move (this move does not check accuracy).
Pursuit is a physical 40-base power Dark-type move (power doubles if a foe is switching out).
Fury Swipes is a physical STAB-boosted 18-base power Normal-type move (hits 2-5 times in one turn).
Fake Out is a physical STAB-boosted priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).



Movesets for Doubles


What is a good doubles moveset for Ambipom? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Ambipom in Pokemon Diamond/Pearl:

MachampInfernapeBlazikenAzumarillNidokingRhyperiorRotomBlisseyRotom-MowFroslassAbomasnowMamoswine


Species: Ambipom
Item: Life Orb / Focus Sash
Ability: Technician
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb
- Thunder Punch
- Ice Punch

Doubles Physical Sweeper Ambipom (Technician)

Ambipom is pretty popular Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Ambipom from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Ambipom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Ambipom's moves of 60 power or less have 1.5x power. includes struggle.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical 80-base power Grass-type move that deals a great amount of damage.
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).



Movepool


Wondering what moves can Ambipom learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
40
100%
40
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
70%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Last Resort
130
100%
5
Fails unless each known move has been used.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Slam
80
75%
20
No additional effect.
Strength
80
100%
15
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Thunder Wave
--
100%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Ambipom can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Ambipom

Create a build


Have an idea in mind for Ambipom that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.