Competitive Information for Infernape [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Infernape infernape
Base Stats for Infernape

Fire / Fighting

Abilities:
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's Fire-type attacks have 1.5x power.


Evolutions / Family:
Chimchar
Monferno
Infernape

Weakness Chart for Fire/Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
0.5x
  
  
  
0.5x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
2x
  
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for InfernapeVisit Serebii's Pokedex for location, breeding, and other game details about InfernapeVisit Bulbapedia for more information about InfernapeVisit Pikalytics for competitive usage stats on Infernape

Movesets for Singles


What is a good competitive moveset for Infernape? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Infernape in Pokemon Diamond/Pearl:

TyranitarRotom-WashScizorSuicuneMetagrossDragoniteAzelfRaikouHippowdonWeavileFroslassLudicolo


Infernape is a wonderful Fire and Fighting-typed Pokemon. It's a pretty usual sight to see Infernape out in the 4th generation battlefield. Infernape is weak to Flying, Ground, Psychic, and Water-typed attacks.


Species: Infernape
Item: Life Orb / Choice Band
Ability: Blaze
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat
- Flare Blitz
- U-turn
- Mach Punch

Physical Sweeper Infernape (Analytic)

Infernape is popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Infernape's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Infernape's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Infernape's fire-type attacks have 1.5x power.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 1/3 recoil. 10% chance to burn. thaws Infernape).
U-turn is a physical 70-base power Bug-type move (Infernape switches out after damaging the target).
Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).




Species: Infernape
Item: Life Orb / Choice Band
Ability: Blaze
Nature: Naive (+Spe, -SpD)
EVs: 56 Atk / 252 SpA / 200 Spe
Moveset:
- Fire Blast / Overheat
- Flare Blitz
- Mach Punch
- Grass Knot

Mixed Sweeper Infernape (Analytic)

Infernape is a sensational Mixed Sweeper. Choice Band will increase the damage of Infernape's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Infernape's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Infernape's fire-type attacks have 1.5x power.

Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Infernape's special attack by 2 stages).
Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 1/3 recoil. 10% chance to burn. thaws Infernape).
Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).




Species: Infernape
Item: Life Orb / White Herb
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Blaze Kick
- Close Combat / Brick Break
- Return
- Earthquake

Physical Sweeper Infernape (Blaze)

Infernape is popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Infernape's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Infernape's fire-type attacks have 1.5x power.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 1/3 recoil. 10% chance to burn. thaws Infernape).
Blaze Kick is a physical STAB-boosted 85-base power Fire-type move (high critical hit ratio. 10% chance to burn).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).




Species: Infernape
Item: Life Orb / White Herb
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Hyper Beam
- Solar Beam
- Vacuum Wave

Special Sweeper Infernape (Blaze)

Infernape is a phenomenal Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Infernape's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Infernape's fire-type attacks have 1.5x power.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Infernape's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).




Species: Infernape
Item: Life Orb
Ability: Blaze
Nature: Hasty (+Spe, -Def)
EVs: 252 Atk / 4 SpA / 252 Spe
Moveset:
- Stone Edge / Mach Punch
- Close Combat
- Grass Knot
- Overheat

Infernape Physical Sweeper (Mixed Up Monkey*)

Infernape is pretty popular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Infernape's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Infernape's fire-type attacks have 1.5x power.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Infernape's special attack by 2 stages).




Species: Infernape
Item: Air Balloon
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Fake Out
- Focus Energy
- Thunder Punch
- Fire Punch

Infernape Physical Sweeper (Test3)

Infernape is an extraordinary Physical Sweeper. It attempts to take down the opponent's team with brute physical power.

Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Focus Energy is a status move (raises your Infernape's critical hit ratio by 2 stages).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).




Species: Infernape
Item: Life Orb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat
- Mach Punch
- Swords Dance
- Fire Punch

Infernape Physical Sweeper (Ironfist Ape)

Infernape is an interesting Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Infernape's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Swords Dance is a status move (raises your Infernape's attack by 2 stages).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Infernape? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Infernape in Pokemon Diamond/Pearl:

TyranitarRotom-WashScizorSuicuneMetagrossDragoniteAzelfRaikouHippowdonWeavileFroslassLudicolo


Species: Infernape
Item: Life Orb / White Herb
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Close Combat
- Earthquake
- Rock Slide

Doubles Physical Sweeper Infernape (Blaze)

Infernape is a notable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Infernape's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Infernape's fire-type attacks have 1.5x power.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 1/3 recoil. 10% chance to burn. thaws Infernape).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Infernape's defense and special defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).




Species: Infernape
Item: Life Orb
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Hyper Beam
- Solar Beam
- Vacuum Wave

Doubles Special Sweeper Infernape (Blaze)

Infernape is a phenomenal Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Infernape's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Infernape's fire-type attacks have 1.5x power.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Infernape's special attack by 2 stages).
Hyper Beam is a special 150-base power Normal-type move (Infernape cannot move next turn).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).



Movepool


Wondering what moves can Infernape learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blast Burn
150
90%
5
User cannot move next turn.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Vacuum Wave
40
100%
30
Usually goes first.
Aerial Ace
60
--
20
This move does not check accuracy.
Blaze Kick
85
90%
10
High critical hit ratio. 10% chance to burn.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
50
100%
10
Breaks protection. Fails if target is not protecting.
Fire Punch
75
100%
15
10% chance to burn the target.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flare Blitz
120
100%
15
Has 1/3 recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
70%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Mach Punch
40
100%
30
Usually goes first.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Poison Jab
80
100%
20
30% chance to poison the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Assist
--
--
20
Uses a random move known by a team member.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Role Play
--
--
10
User replaces its Ability with the target's.
Slack Off
--
--
10
Heals the user by 50% of its max HP.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Infernape can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Infernape

Create a build


Have an idea in mind for Infernape that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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