Competitive Information for Hippowdon [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Hippowdon hippowdon
Base Stats for Hippowdon

Ground

Abilities:
Sand StreamSand Stream: On switch-in, this Pokemon summons Sandstorm.


Evolutions / Family:
Hippopotas
Hippowdon

Weakness Chart for Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0x
  
  
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
0.5x
  
0.5x
  
2x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Hippowdon? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Hippowdon in Pokemon Diamond/Pearl:

ClefableJirachiStarmieGliscorSkarmoryMagnezoneInfernapeSuicuneRoseradeCrobat


Hippowdon is a pretty decent Ground-typed Pokemon. Hippowdon are common Pokemon to see in the DP metagame. Hippowdon is weak to Grass, Ice, and Water-typed attacks.


Species: Hippowdon
Item: Leftovers
Ability: Sand Stream
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Earthquake
- Roar
- Slack Off
- Stealth Rock

Physical Wall Hippowdon (Popular/Trending)

Hippowdon is popular Physical Wall. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Hippowdon last longer regaining it's healthiness every turn. With Sand Stream, on switch-in Hippowdon summons sandstorm.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Roar is a status move (forces the target to switch to a random ally).
Slack Off is a status move (heals your Hippowdon by 50% of its max hp).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).



Species: Hippowdon
Item: Smooth Rock / Life Orb
Ability: Sand Stream
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Superpower
- Iron Head / Rock Slide
- Crunch

Physical Sweeper Hippowdon (Sand Stream)

Hippowdon is pretty popular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. White Herb will reset Hippowdon's negative stat changes once (specifically for when it uses Superpower). Life Orb boosts the power of Hippowdon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Stream, on switch-in Hippowdon summons sandstorm. Iron Head or Rock Slide are added to provide additional threat coverage.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Superpower is a physical 120-base power Fighting-type move (lowers your Hippowdon's attack and defense by 1 stage).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).



Species: Hippowdon
Item: Choice Band
Ability: Sand Stream
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 126 Atk / 132 Def
Moveset:
- Stone Edge
- Fire Fang / Slack Off
- Crunch / Ice Fang
- Earthquake

Hippowdon Physical Wall (Choice Bander)

Hippowdon is an outstanding Physical Wall. It's designed to take a considerable amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Hippowdon's physical moves by 1.5x at the cost of locking you into the first move you pick. With Sand Stream, on switch-in Hippowdon summons sandstorm.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Fire Fang is a physical 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Slack Off is a status move (heals your Hippowdon by 50% of its max hp).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).



Species: Hippowdon
Item: Leftovers
Ability: Sand Stream
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 252 Atk / 4 Spe
Moveset:
- Stealth Rock
- Stone Edge
- Substitute / Rock Slide
- Roar

Hippowdon Physical Tank (Mixed Bag)

Hippowdon is pretty popular Physical Tank. It attempts to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Hippowdon last longer regaining it's health every turn. With Sand Stream, on switch-in Hippowdon summons sandstorm.

Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Substitute is a status move (Hippowdon takes 1/4 its max hp to put in a substitute).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Roar is a status move (forces the target to switch to a random ally).


Movesets for Doubles


What is a good doubles moveset for Hippowdon? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Hippowdon in Pokemon Diamond/Pearl:

ClefableJirachiStarmieGliscorSkarmoryMagnezoneInfernapeSuicuneRoseradeCrobat


Species: Hippowdon
Item: Smooth Rock / Life Orb
Ability: Sand Stream
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Superpower
- Iron Head / Double-Edge

Doubles Physical Sweeper Hippowdon (Sand Stream)

Hippowdon is a pretty decent Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. White Herb will reset Hippowdon's negative stat changes once (specifically for when it uses Superpower). Life Orb boosts the power of Hippowdon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Stream, on switch-in Hippowdon summons sandstorm. Iron Head was added to provide additional threat coverage.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Hippowdon's attack and defense by 1 stage).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).


Movepool


Wondering what moves can Hippowdon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Water Pulse
60
100%
20
20% chance to confuse the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Sand Tomb
15
70%
15
Traps and damages the target for 2-5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Slack Off
--
--
10
Heals the user by 50% of its max HP.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
85%
10
Badly poisons the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Hippowdon can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Hippowdon

Create a build


Have an idea in mind for Hippowdon that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Visit Smogon's Pokedex for more competitive movesets for HippowdonVisit Serebii's Pokedex for location, breeding, and other game details about HippowdonVisit Bulbapedia for more information about HippowdonVisit Pikalytics for competitive usage stats on Hippowdon