Competitive Information for Magnezone [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Magnezone magnezone
Base Stats for Magnezone

Electric / Steel

Abilities:
SturdySturdy: OHKO moves fail when used against this Pokemon.
,
Magnet PullMagnet Pull: Prevents adjacent Steel-type foes from choosing to switch.


Evolutions / Family:
Magnemite
Magneton
Magnezone

Weakness Chart for Electric/Steel-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
0.5x
0.5x
2x
2x
0.25x
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
0.5x
0.5x
0x
0.5x
0.5x
0.25x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MagnezoneVisit Serebii's Pokedex for location, breeding, and other game details about MagnezoneVisit Bulbapedia for more information about MagnezoneVisit Pikalytics for competitive usage stats on Magnezone

Movesets for Singles


What is a good competitive moveset for Magnezone? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Magnezone in Pokemon Diamond/Pearl:

FlygonDragoniteBronzongGliscorClefableUxieStaraptorTentacruelMamoswineSkuntankCresseliaExeggutor


Magnezone is an outstanding Electric and Steel-typed Pokemon. It's a not-uncommon sight to see Magnezone out in the 4th generation battlefield. Magnezone is weak to Fighting, Fire, and Ground-typed attacks.


Species: Magnezone
Item: Leftovers / Choice Scarf
Ability: Magnet Pull
Nature: Naive (+Spe, -SpD)
EVs: 4 Atk / 252 SpA / 252 Spe
Moveset:
- Explosion
- Thunderbolt / Thunder Wave
- Flash Cannon
- Protect

Special Sweeper Magnezone (Analytic)

Magnezone is a pretty decent Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Magnezone last longer regaining it's it's health every turn. Choice Scarf will increase Magnezone's speed by 1.5x but will lock you into the first move you pick. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Explosion is a physical 500-base power Normal-type move (hits adjacent pokemon. your Magnezone faints).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Wave is a status move (paralyzes the target).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Protect is a status move (prevents moves from affecting your Magnezone this turn).




Species: Magnezone
Item: Air Balloon / Life Orb
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Flash Cannon
- Tri Attack
- Signal Beam

Special Sweeper Magnezone (Magnet Pull)

Magnezone is a fabulous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Tri Attack is a special 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Movesets for Doubles


What is a good doubles moveset for Magnezone? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Magnezone in Pokemon Diamond/Pearl:

FlygonDragoniteBronzongGliscorClefableUxieStaraptorTentacruelMamoswineSkuntankCresseliaExeggutor


Species: Magnezone
Item: Air Balloon / Life Orb
Ability: Magnet Pull
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Thunderbolt
- Flash Cannon
- Tri Attack
- Signal Beam

Doubles Special Sweeper Magnezone (Magnet Pull)

Magnezone is a marvelous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. With Magnet Pull, prevents adjacent steel-type foes from choosing to switch.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Tri Attack is a special 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Movepool


Wondering what moves can Magnezone learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Mirror Shot
65
85%
10
30% chance to lower the target's accuracy by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Sonic Boom
--
90%
20
Always does 20 HP of damage.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Magnet Bomb
60
--
20
This move does not check accuracy.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Spark
65
100%
20
30% chance to paralyze the target.
Tackle
35
95%
35
No additional effect.
Barrier
--
--
30
Raises the user's Defense by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lock-On
--
--
5
User's next move will not miss the target.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Magnezone can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Magnezone

Create a build


Have an idea in mind for Magnezone that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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