Competitive Information for Bronzong [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Bronzong bronzong
Base Stats for Bronzong

Steel / Psychic

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
,
HeatproofHeatproof: The power of Fire-type attacks against this Pokemon is halved; burn damage halved.


Evolutions / Family:
Bronzor
Bronzong

Weakness Chart for Steel/Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
0.5x
  
  
2x
0.5x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
0.5x
0x
0.25x
0.5x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BronzongVisit Serebii's Pokedex for location, breeding, and other game details about BronzongVisit Bulbapedia for more information about BronzongVisit Pikalytics for competitive usage stats on Bronzong

Movesets for Singles


What is a good competitive moveset for Bronzong? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Bronzong in Pokemon Diamond/Pearl:

StarmieMagnezoneDragoniteKingdraMachampMamoswineSkuntankCresseliaAlakazamExeggutorRegirockAggron


Bronzong is an astounding Steel and Psychic-typed Pokemon. It's usual to find yourself dealing with Bronzong when battling in the 4th generation meta. Bronzong's only type-related weaknesses are Fire and Ground.


Species: Bronzong
Item: Macho Brace / Leftovers
Ability: Levitate
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Explosion
- Earthquake
- Gyro Ball
- Stealth Rock

Physical Tank Bronzong (Analytic)

Bronzong is a wonderful Physical Tank. It attempts to take a good amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Bronzong last longer regaining it's health every turn. With Levitate, Bronzong is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Explosion is a physical 500-base power Normal-type move (hits adjacent pokemon. your Bronzong faints).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Bronzong than the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).




Species: Bronzong
Item: Life Orb
Ability: Heatproof
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Zen Headbutt
- Return
- Earthquake

Physical Sweeper Bronzong (Heatproof)

Bronzong is a decent Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. With Heatproof, the power of fire-type attacks against Bronzong is halved; burn damage halved.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).




Species: Bronzong
Item: Life Orb
Ability: Heatproof
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Flash Cannon
- Shadow Ball
- Signal Beam

Special Sweeper Bronzong (Heatproof)

Bronzong is an extraordinary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. With Heatproof, the power of fire-type attacks against Bronzong is halved; burn damage halved.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).




Species: Bronzong
Item: Macho Brace
Ability: Levitate
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Trick Room
- Gyro Ball
- Hypnosis
- Earthquake

Bronzong Physical Tank (Offensive Trick Room)

Bronzong is popular Physical Tank. It was designed to take a hefty amount of physical hits while dealing some decent damage. With Levitate, Bronzong is immune to ground; gravity/ingrain/smack down/iron ball nullify it. This set offers a completely different take on Bronzong by abusing its unique capabilities as an offensive Pokemon. These capabilities include the bulk of Arnold Schwarzenegger, more resistances than one can count on their hands, and the blessed combination of Trick Room + Gyro Ball + garbage base Speed. With this, Bronzong becomes a great late-game sweeper and check to offensive teams, while still being able to support its teammates with Trick Room. One important fact about this Bronzong is that it's not the Trick Room Supporter Bronzong. Therefore, you don't need to only use this Bronzong on a pure Trick Room team. The main team support that this Bronzong wants is entry hazard support. Stealth Rock and Spikes can make a late-game sweep much easier, and it helps Bronzong nab some OHKOs that it wouldn't have gotten otherwise. It should also be noted that this Bronzong is possibly one of the best receivers of a CursePass in the game, because CursePassing to this Bronzong is like passing physical Quiver Dances that also strengthen his main STAB. Bronzong's Gyro Ball will hit like a train after a Curse or two, even against Pokemon which resist it.

Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Bronzong than the target).
Hypnosis is a status move (causes the target to fall asleep).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).



Movesets for Doubles


What is a good doubles moveset for Bronzong? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Bronzong in Pokemon Diamond/Pearl:

StarmieMagnezoneDragoniteKingdraMachampMamoswineSkuntankCresseliaAlakazamExeggutorRegirockAggron


Species: Bronzong
Item: Life Orb
Ability: Heatproof
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Iron Head
- Zen Headbutt

Doubles Physical Sweeper Bronzong (Heatproof)

Bronzong is a stupendous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. With Heatproof, the power of fire-type attacks against Bronzong is halved; burn damage halved.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).




Species: Bronzong
Item: Life Orb
Ability: Heatproof
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Flash Cannon
- Shadow Ball
- Signal Beam

Doubles Special Sweeper Bronzong (Heatproof)

Bronzong is a spectacular Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. With Heatproof, the power of fire-type attacks against Bronzong is halved; burn damage halved.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Movepool


Wondering what moves can Bronzong learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Extrasensory
80
100%
30
10% chance to flinch the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
80
90%
15
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Heal Block
--
100%
15
For 5 turns, the foe(s) is prevented from healing.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.

Combo List


These are a list of several common move combinations Bronzong can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Bronzong

Create a build


Have an idea in mind for Bronzong that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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