Competitive Information for Bronzong [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Bronzong bronzong
Base Stats for Bronzong

Steel / Psychic

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
,
HeatproofHeatproof: The power of Fire-type attacks against this Pokemon is halved; burn damage halved.
,
Heavy MetalHeavy Metal: This Pokemon's weight is doubled.


Evolutions / Family:
Bronzor
Bronzong

Weakness Chart for Steel/Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
0.5x
  
0.5x
  
2x
0.5x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.25x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BronzongVisit Serebii's Pokedex for location, breeding, and other game details about BronzongVisit Bulbapedia for more information about BronzongVisit Pikalytics for competitive usage stats on Bronzong

Movesets for Singles


What is a good competitive moveset for Bronzong? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Bronzong in Pokemon Sword/Shield:

TogekissIncineroarRhyperiorDragapultRotom-WashVenusaurArcanineScraftyLaprasGastrodon


Bronzong is a spectacular Steel and Psychic-typed Pokemon. It's pretty standard to find yourself dealing with Bronzong when battling in the 8th generation meta. Bronzong is weak to Dark, Fire, Ghost, and Ground-typed attacks.


Species: Bronzong
Item: Kasib Berry / Lum Berry
Ability: Levitate
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Body Press
- Ally Switch
- Gyro Ball
- Trick Room / Speed Swap

Physical Wall Bronzong (Analytic)

Bronzong is an extraordinary Physical Wall. This moveset attempts to take a substantial amount of physical hits while dealing some decent damage. With Levitate, Bronzong is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Body Press is a physical 80-base power Fighting-type move (uses defense instead of attack in damage calculation).
Ally Switch is a status move (your Bronzong swaps positions with its ally).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Bronzong than the target).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Speed Swap is a status move (swaps speed stat with target).




Species: Bronzong
Item: Life Orb
Ability: Heatproof
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Zen Headbutt
- Earthquake
- Body Press

Physical Sweeper Bronzong (Heatproof)

Bronzong is an astounding Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Bronzong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Heatproof, the power of fire-type attacks against Bronzong is halved; burn damage halved.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Body Press is a physical 80-base power Fighting-type move (uses defense instead of attack in damage calculation).




Species: Bronzong
Item: Life Orb
Ability: Heatproof
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Steel Beam / Flash Cannon
- Psychic / Extrasensory
- Shadow Ball
- Hyper Beam

Special Sweeper Bronzong (Heatproof)

Bronzong is an astounding Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Bronzong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Heatproof, the power of fire-type attacks against Bronzong is halved; burn damage halved.

Steel Beam is a special STAB-boosted 140-base power Steel-type move (Bronzong loses 50% max hp).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Bronzong cannot move next turn).




Species: Bronzong
Item: Macho Brace
Ability: Levitate
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Trick Room
- Gyro Ball
- Hypnosis
- Earthquake

Bronzong Physical Tank (Offensive Trick Room)

Bronzong is a stupendous Physical Tank. This moveset is designed to take a decent amount of physical hits while dealing some decent damage. With Levitate, Bronzong is immune to ground; gravity/ingrain/smack down/iron ball nullify it. This set offers a completely different take on Bronzong by abusing its unique capabilities as an offensive Pokemon. These capabilities include the bulk of Arnold Schwarzenegger, more resistances than one can count on their hands, and the blessed combination of Trick Room + Gyro Ball + garbage base Speed. With this, Bronzong becomes a great late-game sweeper and check to offensive teams, while still being able to support its teammates with Trick Room. One important fact about this Bronzong is that it's not the Trick Room Supporter Bronzong. Therefore, you don't need to only use this Bronzong on a pure Trick Room team. The main team support that this Bronzong wants is entry hazard support. Stealth Rock and Spikes can make a late-game sweep much easier, and it helps Bronzong nab some OHKOs that it wouldn't have gotten otherwise. It should also be noted that this Bronzong is possibly one of the best receivers of a CursePass in the game, because CursePassing to this Bronzong is like passing physical Quiver Dances that also strengthen his main STAB. Bronzong's Gyro Ball will hit like a train after a Curse or two, even against Pokemon which resist it.

Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Bronzong than the target).
Hypnosis is a status move (causes the target to fall asleep).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Bronzong? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Bronzong in Pokemon Sword/Shield:

HattereneConkeldurrCrawdauntGrimmsnarlReuniclusCinderaceMimikyuChandelureVikavoltDusclopsArctozolt


Species: Bronzong
Item: Life Orb
Ability: Heatproof
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Iron Head
- Zen Headbutt

Doubles Physical Sweeper Bronzong (Heatproof)

Bronzong is pretty popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Bronzong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Heatproof, the power of fire-type attacks against Bronzong is halved; burn damage halved.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).




Species: Bronzong
Item: Life Orb
Ability: Heatproof
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Steel Beam / Flash Cannon
- Psychic / Extrasensory
- Shadow Ball
- Hyper Beam

Doubles Special Sweeper Bronzong (Heatproof)

Bronzong is a stupendous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Bronzong's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Heatproof, the power of fire-type attacks against Bronzong is halved; burn damage halved.

Steel Beam is a special STAB-boosted 140-base power Steel-type move (Bronzong loses 50% max hp).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Bronzong cannot move next turn).



Movepool


Wondering what moves can Bronzong learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Extrasensory
80
100%
20
10% chance to flinch the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Beam
140
95%
5
User loses 50% max HP.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Payback
50
100%
10
Power doubles if the user moves after the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Tackle
40
100%
35
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Speed Swap
--
--
10
Swaps Speed stat with target.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Bronzong can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Bronzong

Create a build


Have an idea in mind for Bronzong that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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