Competitive Information for Urshifu [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Urshifu urshifu
Base Stats for Urshifu

Fighting / Dark

Abilities:
Unseen FistUnseen Fist: All contact moves hit through protection.

Weakness Chart for Fighting/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.25x
  
  
4x
2x
  
2x
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0x
0.5x
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Urshifu? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Urshifu in Pokemon Sword/Shield:

Indeedee-FAmoongussTalonflamePorygon2DuraludonAlakazamIndeedeeKrookodileMagnezonePorygon-Z


Urshifu is a spectacular Fighting and Dark-typed Pokemon. It's pretty regular to see Urshifu show up as a Sword/Shield opponent. Urshifu is weak to Fairy, Fighting, and Flying-typed attacks.


Species: Urshifu
Item: Sitrus Berry
Ability: Unseen Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat
- Wicked Blow
- Sucker Punch
- Protect

Physical Sweeper Urshifu (Popular/Trending)

Urshifu is a stupendous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. With Unseen Fist, all contact moves hit through protection.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Urshifu's defense and special defense by 1 stage).
Wicked Blow is a physical STAB-boosted 80-base power Dark-type move (always results in a critical hit).
Sucker Punch is a physical STAB-boosted priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Protect is a status move (prevents moves from affecting your Urshifu this turn).



Species: Urshifu
Item: Focus Sash / Choice Band
Ability: Unseen Fist
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 92 SpD / 164 Spe
Moveset:
- Wicked Blow / Darkest Lariat
- Superpower / Close Combat
- Thunder Punch / Ice Punch
- Poison Jab

Physical Sweeper Urshifu (Unseen Fist)

Urshifu is a remarkable Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Urshifu from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Urshifu's physical moves by 1.5x at the cost of locking you into the first move you pick. With Unseen Fist, all contact moves hit through protection. Thunder Punch or Ice Punch are added to provide additional threat coverage.

Wicked Blow is a physical STAB-boosted 80-base power Dark-type move (always results in a critical hit).
Darkest Lariat is a physical STAB-boosted 85-base power Dark-type move (ignores the target's stat stage changes).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Urshifu's attack and defense by 1 stage).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Urshifu's defense and special defense by 1 stage).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).


Movesets for Doubles


What is a good doubles moveset for Urshifu? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Urshifu in Pokemon Sword/Shield:

Indeedee-FAmoongussTalonflamePorygon2DuraludonAlakazamIndeedeeKrookodileMagnezonePorygon-Z


Species: Urshifu
Item: Focus Sash / Choice Band
Ability: Unseen Fist
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 92 SpD / 164 Spe
Moveset:
- Wicked Blow / Darkest Lariat
- Close Combat / Superpower
- Rock Slide
- Thunder Punch / Body Slam

Doubles Physical Sweeper Urshifu (Unseen Fist)

Urshifu is a pretty decent Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Urshifu from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Urshifu's physical moves by 1.5x at the cost of locking you into the first move you pick. With Unseen Fist, all contact moves hit through protection. Thunder Punch was added to provide additional threat coverage.

Wicked Blow is a physical STAB-boosted 80-base power Dark-type move (always results in a critical hit).
Darkest Lariat is a physical STAB-boosted 85-base power Dark-type move (ignores the target's stat stage changes).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Urshifu's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Urshifu's attack and defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).


Movepool


Wondering what moves can Urshifu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aura Sphere
80
--
20
This move does not check accuracy.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Body Press
80
100%
10
Uses user's Def stat as Atk in damage calculation.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Darkest Lariat
85
100%
10
Ignores the target's stat stage changes.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Lash Out
75
100%
5
2x power if the user had a stat lowered this turn.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Wicked Blow
80
100%
5
Always results in a critical hit.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Coaching
--
--
10
Raises an ally's Attack and Defense by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Urshifu can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Urshifu

Create a build


Have an idea in mind for Urshifu that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Visit Smogon's Pokedex for more competitive movesets for UrshifuVisit Serebii's Pokedex for location, breeding, and other game details about UrshifuVisit Bulbapedia for more information about UrshifuVisit Pikalytics for competitive usage stats on Urshifu