Competitive Information for Urshifu (rapid) [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Urshifu-rapid-strike urshifu-rapid-strike
Base Stats for Urshifu-Rapid-Strike

Fighting / Water

Abilities:
Unseen FistUnseen Fist: All contact moves hit through protection.

Weakness Chart for Fighting/Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
2x
2x
  
0.5x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
2x
0.5x
0.5x
0.5x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Urshifu-rapid-strike? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Urshifu-rapid-strike in Pokemon Sword/Shield:

UrshifuAmoongussIncineroarPolitoedDragapultMarowak-AlolaPorygon2TalonflameAlakazamMagnezone


Urshifu is a fabulous Fighting and Water-typed Pokemon. It's a almost common sight to see Urshifu out in the 8th generation battlefield. Urshifu is weak to Electric, Fairy, Flying, Grass, and Psychic-typed attacks.


Species: Urshifu-Rapid-Strike
Item: Sitrus Berry
Ability: Unseen Fist
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Drain Punch
- Aqua Jet
- Surging Strikes
- Protect

Physical Sweeper Urshifu-Rapid-Strike (Popular/Trending)

Urshifu is an awesome Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. With Unseen Fist, all contact moves hit through protection.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Urshifu's defense and special defense by 1 stage).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Urshifu recovers 50% of the damage dealt).
Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Surging Strikes is a physical STAB-boosted 25-base power Water-type move (always results in a critical hit. hits 3 times).
Protect is a status move (prevents moves from affecting your Urshifu this turn).



Species: Urshifu-Rapid-Strike
Item: Focus Sash / Choice Band
Ability: Unseen Fist
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 92 SpD / 164 Spe
Moveset:
- Superpower / Close Combat
- Surging Strikes / Liquidation
- Iron Head / Fire Punch
- Poison Jab

Physical Sweeper Urshifu-Rapid-Strike (Unseen Fist)

Urshifu is a notable Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Urshifu from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Urshifu's physical moves by 1.5x at the cost of locking you into the first move you pick. With Unseen Fist, all contact moves hit through protection. Iron Head or Fire Punch are added to provide additional threat coverage.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Urshifu's attack and defense by 1 stage).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Urshifu's defense and special defense by 1 stage).
Surging Strikes is a physical STAB-boosted 25-base power Water-type move (always results in a critical hit. hits 3 times).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).


Movesets for Doubles


What is a good doubles moveset for Urshifu-rapid-strike? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Urshifu-rapid-strike in Pokemon Sword/Shield:

UrshifuAmoongussIncineroarPolitoedDragapultMarowak-AlolaPorygon2TalonflameAlakazamMagnezone


Species: Urshifu-Rapid-Strike
Item: Focus Sash / Choice Band
Ability: Unseen Fist
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 92 SpD / 164 Spe
Moveset:
- Close Combat / Superpower
- Surging Strikes / Liquidation
- Rock Slide
- Iron Head / Body Slam

Doubles Physical Sweeper Urshifu-Rapid-Strike (Unseen Fist)

Urshifu is a pretty decent Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Urshifu from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Urshifu's physical moves by 1.5x at the cost of locking you into the first move you pick. With Unseen Fist, all contact moves hit through protection. Iron Head was added to provide additional threat coverage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Urshifu's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Urshifu's attack and defense by 1 stage).
Surging Strikes is a physical STAB-boosted 25-base power Water-type move (always results in a critical hit. hits 3 times).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).


Movepool


Wondering what moves can Urshifu-rapid-strike learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aura Sphere
80
--
20
This move does not check accuracy.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Jet
40
100%
20
Usually goes first.
Body Press
80
100%
10
Uses user's Def stat as Atk in damage calculation.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fire Punch
75
100%
15
10% chance to burn the target.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Poison Jab
80
100%
20
30% chance to poison the target.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Surging Strikes
25
100%
5
Always results in a critical hit. Hits 3 times.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Coaching
--
--
10
Raises an ally's Attack and Defense by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Urshifu-rapid-strike can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Urshifu-rapid-strike

Create a build


Have an idea in mind for Urshifu-rapid-strike that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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