Competitive Information for Incineroar [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Incineroar incineroar
Base Stats for Incineroar

Fire / Dark

Abilities:
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
,
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.


Evolutions / Family:
Litten
Torracat
Incineroar

Weakness Chart for Fire/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.5x
  
  
  
2x
0.5x
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
0x
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for IncineroarVisit Serebii's Pokedex for location, breeding, and other game details about IncineroarVisit Bulbapedia for more information about IncineroarVisit Pikalytics for competitive usage stats on Incineroar

Movesets for Singles


What is a good competitive moveset for Incineroar? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Incineroar in Pokemon Sword/Shield:

TogekissRotom-WashExcadrillDragapultVenusaurMiloticConkeldurrTyranitarRotom-MowRhyperior


Incineroar is an outstanding Fire and Dark-typed Pokemon. It's super common to find yourself dealing with Incineroar when battling in the 8th generation meta. Incineroar is weak to Fighting, Ground, Rock, and Water-typed attacks.


Species: Incineroar
Item: Figy Berry / Assault Vest
Ability: Intimidate
Nature: Careful (+SpD, -SpA)
EVs: 236 Hp / 244 SpD / 28 Spe
Moveset:
- Flare Blitz
- U-turn
- Fake Out
- Parting Shot / Darkest Lariat

Special Wall Incineroar (Analytic)

Incineroar is a fabulous Special Wall. It tries to take a considerable amount of hits from special attacks while dealing some decent damage. With Intimidate, on switch-in Incineroar lowers the attack of adjacent opponents by 1 stage.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Incineroar).
U-turn is a physical 70-base power Bug-type move (Incineroar switches out after damaging the target).
Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Parting Shot is a status move (lowers target's atk, special attack by 1 stage. Incineroar switches).
Darkest Lariat is a physical STAB-boosted 85-base power Dark-type move (ignores the target's stat stage changes).




Species: Incineroar
Item: Life Orb
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Darkest Lariat / Crunch
- Close Combat / Superpower
- Outrage

Physical Sweeper Incineroar (Blaze)

Incineroar is a wonderful Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Incineroar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Incineroar's attacking stat is 1.5x with fire attacks.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Incineroar).
Darkest Lariat is a physical STAB-boosted 85-base power Dark-type move (ignores the target's stat stage changes).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Close Combat is a physical 120-base power Fighting-type move (lowers your Incineroar's defense and special defense by 1 stage).
Superpower is a physical 120-base power Fighting-type move (lowers your Incineroar's attack and defense by 1 stage).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Incineroar afterwards).



Movesets for Doubles


What is a good doubles moveset for Incineroar? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Incineroar in Pokemon Sword/Shield:

ZeraoraTerrakionKommo-oGyaradosHattereneGrimmsnarlMelmetalKyurem-BlackKyuremRotom-WashKeldeoNecrozma


Species: Incineroar
Item: Life Orb
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Earthquake
- Brutal Swing / Darkest Lariat
- Close Combat

Doubles Physical Sweeper Incineroar (Blaze)

Incineroar is a pretty decent Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Incineroar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Incineroar's attacking stat is 1.5x with fire attacks.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Incineroar).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Brutal Swing is a physical STAB-boosted 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Darkest Lariat is a physical STAB-boosted 85-base power Dark-type move (ignores the target's stat stage changes).
Close Combat is a physical 120-base power Fighting-type move (lowers your Incineroar's defense and special defense by 1 stage).



Movepool


Wondering what moves can Incineroar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Pledge
80
100%
10
Use with Grass or Water Pledge for added effect.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Blaze Kick
85
90%
10
High critical hit ratio. 10% chance to burn.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Cross Chop
100
80%
5
High critical hit ratio.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Darkest Lariat
85
100%
10
Ignores the target's stat stage changes.
Double Kick
30
100%
30
Hits 2 times in one turn.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Heat Crash
--
100%
10
More power the heavier the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Lick
30
100%
30
30% chance to paralyze the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Pay Day
40
100%
20
Scatters coins.
Power Trip
20
100%
10
+ 20 power for each of the user's stat boosts.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Scratch
40
100%
35
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Parting Shot
--
100%
20
Lowers target's Atk, Sp. Atk by 1. User switches.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Incineroar can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Incineroar

Create a build


Have an idea in mind for Incineroar that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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