Competitive Information for Dusclops [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Dusclops dusclops
Base Stats for Dusclops

Ghost

Abilities:
PressurePressure: If this Pokemon is the target of a foe's move, that move loses one additional PP.
,
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.


Evolutions / Family:
Duskull
Dusclops
Dusknoir

Weakness Chart for Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
  
  
  
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0x
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DusclopsVisit Serebii's Pokedex for location, breeding, and other game details about DusclopsVisit Bulbapedia for more information about DusclopsVisit Pikalytics for competitive usage stats on Dusclops

Movesets for Singles


What is a good competitive moveset for Dusclops? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Dusclops in Pokemon Sword/Shield:

RhyperiorTogekissIncineroarTorkoalRotom-WashIndeedee-FConkeldurrVenusaurRoseradeCharizard


Dusclops is a notable Ghost-typed Pokemon. Dusclops is not a Pokemon anyone usually expects sees on the battlefield. Dusclops's only type-related weaknesses are Dark and Ghost.


Species: Dusclops
Item: Eviolite
Ability: Frisk
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Bulldoze
- Ally Switch
- Trick Room / Gravity
- Will-O-Wisp

Physical Wall Dusclops (Popular/Trending)

Dusclops is a stupendous Physical Wall. It's purpose is to take a hefty amount of physical hits while dealing some decent damage. Dusclops is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Frisk, on switch-in Dusclops identifies the held items of all opposing pokemon.

Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Ally Switch is a status move (your Dusclops swaps positions with its ally).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Gravity is a status move (for 5 turns, negates all ground immunities).
Will-O-Wisp is a status move (burns the target).




Species: Dusclops
Item: Eviolite / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Body Slam
- Thunder Punch
- Brick Break

Physical Sweeper Dusclops (Pressure)

Dusclops is an extraordinary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Dusclops is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Dusclops's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).




Species: Dusclops
Item: Eviolite / Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Psychic
- Ice Beam
- Dark Pulse

Special Sweeper Dusclops (Pressure)

Dusclops is pretty popular Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Dusclops is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Dusclops's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).




Species: Dusclops
Item: Air Balloon
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Atk / 252 SpD / 252 Spe
Moveset:
- Sleep Talk
- Rest
- Earthquake
- Ice Punch

Dusclops Support (Resttalk)

Dusclops is a spectacular Support. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp.

Sleep Talk is a status move (Dusclops must be asleep. uses another known move).
Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Dusclops? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Dusclops in Pokemon Sword/Shield:

HattereneConkeldurrBronzongTorkoalChandelureHaxorusReuniclusCentiskorchUmbreonQuagsireGalvantulaMilotic


Species: Dusclops
Item: Eviolite / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Body Slam
- Brick Break

Doubles Physical Sweeper Dusclops (Pressure)

Dusclops is a spectacular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Dusclops is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Dusclops's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).




Species: Dusclops
Item: Eviolite / Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Icy Wind / Ice Beam
- Psychic
- Dark Pulse

Doubles Special Sweeper Dusclops (Pressure)

Dusclops is a stupendous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Dusclops is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Dusclops's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Dusclops learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Future Sight
120
100%
10
Hits two turns after being used.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Astonish
30
100%
15
30% chance to flinch the target.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Punch
75
100%
15
10% chance to freeze the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Punch
60
--
20
This move does not check accuracy.
Shadow Sneak
40
100%
30
Usually goes first.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Haze
--
--
30
Eliminates all stat changes.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Metronome
--
--
10
Picks a random move.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Dusclops can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Dusclops

Create a build


Have an idea in mind for Dusclops that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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