Competitive Information for Duskull [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Duskull duskull
Base Stats for Duskull

Ghost

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
,
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.


Evolutions / Family:
Duskull
Dusclops
Dusknoir

Weakness Chart for Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
  
  
  
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0x
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DuskullVisit Serebii's Pokedex for location, breeding, and other game details about DuskullVisit Bulbapedia for more information about Duskull

Movesets for Singles


What is a good competitive moveset for Duskull? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Duskull is an extraordinary Ghost-typed Pokemon. Duskull is not a Pokemon anyone usually expects sees on the battlefield. Duskull's only type-related weaknesses are Dark and Ghost.


Species: Duskull
Item: Eviolite / Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Body Slam / Facade
- Thief
- Revenge
- Shadow Sneak

Physical Sweeper Duskull (Levitate)

Duskull is a notable Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Duskull is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Duskull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Facade's damage doubles when the user has a status affliction.

Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Facade is a physical 70-base power Normal-type move (power doubles if Duskull is burn/poison/paralyzed).
Thief is a physical 60-base power Dark-type move (if your Duskull has no item, it steals the target's).
Revenge is a physical 60-base power Fighting-type move (power doubles if Duskull is damaged by the target).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).




Species: Duskull
Item: Eviolite / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Psychic
- Ice Beam
- Dark Pulse

Special Sweeper Duskull (Levitate)

Duskull is popular Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Duskull is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Duskull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Duskull? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Duskull
Item: Eviolite / Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Body Slam / Facade
- Thief
- Revenge
- Shadow Sneak

Doubles Physical Sweeper Duskull (Levitate)

Duskull is a pretty decent Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Duskull is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Duskull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Facade's damage doubles when the user has a status affliction.

Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Facade is a physical 70-base power Normal-type move (power doubles if Duskull is burn/poison/paralyzed).
Thief is a physical 60-base power Dark-type move (if your Duskull has no item, it steals the target's).
Revenge is a physical 60-base power Fighting-type move (power doubles if Duskull is damaged by the target).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).




Species: Duskull
Item: Eviolite / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Icy Wind / Ice Beam
- Psychic
- Dark Pulse

Doubles Special Sweeper Duskull (Levitate)

Duskull is an outstanding Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Duskull is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Duskull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Duskull learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Future Sight
120
100%
10
Hits two turns after being used.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Astonish
30
100%
15
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Payback
50
100%
10
Power doubles if the user moves after the target.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Shadow Sneak
40
100%
30
Usually goes first.
Thief
60
100%
25
If the user has no item, it steals the target's.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Haze
--
--
30
Eliminates all stat changes.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Duskull can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Duskull

Create a build


Have an idea in mind for Duskull that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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