Competitive Information for Duskull [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Duskull duskull
Base Stats for Duskull

Ghost

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Duskull
Dusclops

Weakness Chart for Ghost-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
2x
  
  
0x
  
  
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0x
0.5x
  
  
  
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Duskull? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Duskull is a phenomenal Ghost-typed Pokemon. Duskull is not a Pokemon anyone usually expects sees on the battlefield. Duskull's only type-related weaknesses are Dark and Ghost.


Species: Duskull
Item: Spell Tag
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Ball / Night Shade
- Double-Edge / Frustration
- Protect
- Toxic

Physical Sweeper Duskull (Levitate)

Duskull is an astounding Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Shadow Ball is a physical STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Night Shade is a physical STAB-boosted 0-base power Ghost-type move (does damage equal to your Duskull's level).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Protect is a status move (prevents moves from affecting your Duskull this turn).
Toxic is a status move (badly poisons the target).



Species: Duskull
Item: Sitrus Berry
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Ice Beam / Icy Wind
- Psychic / Future Sight
- Pursuit / Thief
- Protect

Special Sweeper Duskull (Levitate)

Duskull is an interesting Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. In the old days prior to Generation IV, a move's damage category was determined by its type. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
Pursuit is a special 40-base power Dark-type move (power doubles if the targeted foe is switching out).
Thief is a special 40-base power Dark-type move (if your Duskull has no item, it steals the target's).
Protect is a status move (prevents moves from affecting your Duskull this turn).


Movesets for Doubles


What is a good doubles moveset for Duskull? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Duskull
Item: Spell Tag
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Ball / Night Shade
- Double-Edge / Frustration
- Protect
- Toxic

Doubles Physical Sweeper Duskull (Levitate)

Duskull is a wonderful Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Shadow Ball is a physical STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Night Shade is a physical STAB-boosted 0-base power Ghost-type move (does damage equal to your Duskull's level).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Protect is a status move (prevents moves from affecting your Duskull this turn).
Toxic is a status move (badly poisons the target).



Species: Duskull
Item: Sitrus Berry
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Psychic / Future Sight
- Pursuit / Thief
- Protect

Doubles Special Sweeper Duskull (Levitate)

Duskull is a phenomenal Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
Pursuit is a special 40-base power Dark-type move (power doubles if the targeted foe is switching out).
Thief is a special 40-base power Dark-type move (if your Duskull has no item, it steals the target's).
Protect is a status move (prevents moves from affecting your Duskull this turn).


Movepool


Wondering what moves can Duskull learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Feint Attack
60
--
20
This move does not check accuracy.
Future Sight
80
90%
15
Hits two turns after being used.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Thief
40
100%
10
If the user has no item, it steals the target's.
Astonish
30
100%
15
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Night Shade
--
100%
15
Does damage equal to the user's level.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
55%
20
For 2-5 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Duskull can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Duskull

Create a build


Have an idea in mind for Duskull that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Duskull's EVs for Ruby/Sapphire




Visit Smogon's Pokedex for more competitive movesets for DuskullVisit Serebii's Pokedex for location, breeding, and other game details about DuskullVisit Bulbapedia for more information about Duskull