Competitive Information for Duskull [Sun/Moon]


Ghost
Abilities:
Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
What is a good competitive moveset for Duskull? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Duskull is a fabulous Ghost-typed Pokemon. Duskull is not a Pokemon anyone usually expects sees on the battlefield. Duskull can be quite a contender in the LC tier (Little Cup). Duskull's only type-related weaknesses are Dark and Ghost.
Item: Normalium Z / Eviolite
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Sucker Punch / Thief
- Shadow Sneak / Astonish
- Toxic
Physical Sweeper Duskull (Levitate)
Duskull is a sensational Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Duskull is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Thief is a physical 60-base power Dark-type move (if your Duskull has no item, it steals the target's).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/hs10a163
Item: Ghostium Z / Eviolite
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Shadow Ball / Hex
- Psychic / Future Sight
- Ice Beam / Icy Wind
- Dark Pulse
Special Sweeper Duskull (Levitate)
Duskull is an outstanding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Duskull is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Future Sight is a special 120-base power Psychic-type move (hits two turns after being used).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/hs11a163
Movesets for Doubles
What is a good doubles moveset for Duskull? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Normalium Z / Eviolite
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Sucker Punch / Thief
- Shadow Sneak / Astonish
- Toxic
Doubles Physical Sweeper Duskull (Levitate)
Duskull is pretty popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Duskull is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Thief is a physical 60-base power Dark-type move (if your Duskull has no item, it steals the target's).
♦ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/hd10a163
Item: Ghostium Z / Eviolite
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Shadow Ball / Hex
- Icy Wind / Ice Beam
- Psychic / Future Sight
- Dark Pulse
Doubles Special Sweeper Duskull (Levitate)
Duskull is a remarkable Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Duskull is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Future Sight is a special 120-base power Psychic-type move (hits two turns after being used).
♦ Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/hd11a163
Item: Normalium Z / Eviolite
Ability: Levitate
Nature: Hardy
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Toxic
- Double-Edge / Return
- Sucker Punch / Thief
- Trick Room
Defensive Trick Room Duskull (Levitate)
Duskull is a fabulous Defensive Trick Room. Duskull is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Levitate, Duskull is immune to ground; gravity/ingrain/smack down/iron ball nullify it.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Thief is a physical 60-base power Dark-type move (if your Duskull has no item, it steals the target's).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/hd12a163
Movepool
Wondering what moves can Duskull learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Duskull can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Duskull
- Moves: Mimic + Imprison
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Snatch, Helping Hand, Sucker Punch, Shadow Sneak, Ally Switch
- Moves that inflict status (and combo with the move Hex): Toxic, Will-O-Wisp
Moves that boost Duskull's stats
- Calm Mind
- Charge Beam
- Curse
- Ominous Wind
Most notable and possible best moves for Duskull
- Destiny Bond
- Ice Beam
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Duskull in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Duskull's EV spread for Pokemon Sun and Moon
Related Videos
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