Competitive Information for Dusclops [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Dusclops dusclops
Base Stats for Dusclops

Ghost

Abilities:
PressurePressure: If this Pokemon is the target of a foe's move, that move loses one additional PP.
,
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.


Evolutions / Family:
Duskull
Dusclops
Dusknoir

Weakness Chart for Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
  
  
  
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0x
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DusclopsVisit Serebii's Pokedex for location, breeding, and other game details about DusclopsVisit Bulbapedia for more information about DusclopsVisit Pikalytics for competitive usage stats on Dusclops

Movesets for Singles


What is a good competitive moveset for Dusclops? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Dusclops in Pokemon Sun/Moon:

ChanseySteelixAbsol-MegaTapu%20LeleTerrakionToxapexSableye-MegaZapdosPyukumukuArticunoAggron-MegaScolipede


Dusclops is a wonderful Ghost-typed Pokemon. Dusclops is not a Pokemon anyone usually expects sees on the battlefield. Dusclops's only type-related weaknesses are Dark and Ghost.


Species: Dusclops
Item: Eviolite
Ability: Frisk
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Shadow Ball
- Haze
- Rest / Calm Mind
- Sleep Talk / Mean Look

Special Tank Dusclops (Analytic)

Dusclops is an interesting Special Tank. It's purpose is to take a hefty amount of hits from special attacks while dealing some decent damage. Dusclops is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Frisk, on switch-in Dusclops identifies the held items of all opposing pokemon.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Haze is a status move (eliminates all stat changes).
Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
Calm Mind is a status move (raises your Dusclops's special attack and special defense by 1 stage).
Sleep Talk is a status move (Dusclops must be asleep. uses another known move).
Mean Look is a status move (prevents the target from switching out).




Species: Dusclops
Item: Eviolite
Ability: Frisk
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 252 SpD
Moveset:
- Thief
- Haze
- Rest / Calm Mind
- Sleep Talk / Mean Look

Special Wall Dusclops (Analytic)

Dusclops is a phenomenal Special Wall. It's primary goal is to take a large amount of hits from special attacks while dealing some decent damage. Dusclops is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Frisk, on switch-in Dusclops identifies the held items of all opposing pokemon.

Thief is a physical 60-base power Dark-type move (if your Dusclops has no item, it steals the target's).
Haze is a status move (eliminates all stat changes).
Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
Calm Mind is a status move (raises your Dusclops's special attack and special defense by 1 stage).
Sleep Talk is a status move (Dusclops must be asleep. uses another known move).
Mean Look is a status move (prevents the target from switching out).




Species: Dusclops
Item: Normalium Z / Eviolite
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Fire Punch
- Brick Break

Physical Sweeper Dusclops (Pressure)

Dusclops is an interesting Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Dusclops is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Dusclops's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).




Species: Dusclops
Item: Ghostium Z / Eviolite
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Psychic
- Ice Beam
- Dark Pulse

Special Sweeper Dusclops (Pressure)

Dusclops is a stupendous Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Dusclops is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Dusclops's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).




Species: Dusclops
Item: Air Balloon
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Atk / 252 SpD / 252 Spe
Moveset:
- Sleep Talk
- Rest
- Earthquake
- Ice Punch

Dusclops Support (Resttalk)

Dusclops is a wonderful Support. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp.

Sleep Talk is a status move (Dusclops must be asleep. uses another known move).
Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Dusclops
Item: Eviolite
Ability: Pressure
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Rest
- Confuse Ray / Destiny Bond
- Double Team
- Toxic

Dusclops Special Wall (Trollclops)

Dusclops is a phenomenal Special Wall. It's meant to take a nice amount of hits from special attacks while dealing some decent damage. Dusclops is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp.

Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
Confuse Ray is a status move (confuses the target).
Destiny Bond is a status move (if an opponent knocks out your Dusclops, it also faints).
Double Team is a status move (raises your Dusclops's evasiveness by 1 stage).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Dusclops
Item: Eviolite
Ability: Pressure
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 8 Def / 248 SpD
Moveset:
- Infestation
- Toxic
- Pain Split / Rest
- Night Shade

Dusclops Special Wall (Infestclops*)

Dusclops is an outstanding Special Wall. It attempts to take a considerable amount of hits from special attacks while dealing some decent damage. Dusclops is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp. Disgusting Eviolite Dusclops set... Personally I'd hate having to face off against it myself. Hella troll!

Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Pain Split is a status move (shares hp of Dusclops and target equally).
Rest is a status move (Dusclops sleeps 2 turns and restores hp and status).
Night Shade is a special STAB-boosted 0-base power Ghost-type move (does damage equal to your Dusclops's level).



Movesets for Doubles


What is a good doubles moveset for Dusclops? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Dusclops in Pokemon Sun/Moon:

ChanseySteelixAbsol-MegaTapu%20LeleTerrakionToxapexSableye-MegaZapdosPyukumukuArticunoAggron-MegaScolipede


Species: Dusclops
Item: Groundium Z / Eviolite
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
- Fire Punch

Doubles Physical Sweeper Dusclops (Pressure)

Dusclops is a pretty decent Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Dusclops is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Dusclops's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Dusclops
Item: Ghostium Z / Eviolite
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Icy Wind / Ice Beam
- Psychic
- Dark Pulse

Doubles Special Sweeper Dusclops (Pressure)

Dusclops is an extraordinary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Dusclops is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Life Orb boosts the power of Dusclops's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Dusclops is the target of a foe's move that move loses one additional pp.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Dusclops learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Future Sight
120
100%
10
Hits two turns after being used.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Astonish
30
100%
15
30% chance to flinch the target.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Punch
60
--
20
This move does not check accuracy.
Shadow Sneak
40
100%
30
Usually goes first.
Strength
80
100%
15
No additional effect.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Haze
--
--
30
Eliminates all stat changes.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Dusclops can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Dusclops

Create a build


Have an idea in mind for Dusclops that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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