Competitive Information for Steelix [Sun/Moon]
Steel / Ground
Abilities:
This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

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Movesets for Singles
Looking for a competitive moveset for Steelix? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
DusclopsChanseyAbsol-MegaTapu%20LeleTerrakionStarmieGardevoir-MegaChandelureHaxorusInfernape
Steelix is here! This phenomenal Pokémon is Steel and Ground-typed and ready to shine! Steelix is a common Pokémon to see in the SM metagame. It's an underrated pick that could surprise many in the meta. It is weak to Fighting, Fire, Ground, and Water-typed attacks. Explore the movesets of Steelix below to understand its battle capabilities.
Item: Leftovers / Weakness Policy
Ability: Sturdy
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Earthquake
- Heavy Slam
- Roar
- Stealth Rock
Prepare for single battles with Steelix as an incredible Physical Wall. This moveset is tailored to withstand physical attacks and hit back effectively. Leftovers are always a great recovery option to ensure Steelix last longer regaining it's stamina every turn. Weakness Policy activates if Steelix is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Sturdy, if Steelix is at full hp it survives one hit with at least 1 hp. Immune to ohko.
◆ Heavy Slam is a physical STAB-boosted 0-base power Steel-type move (more power the heavier your Steelix than the target).
◆ Roar is a status move (forces the target to switch to a random ally).
◆ Stealth Rock is a status move (hurts foes on switch-in. Factors rock weakness).
Link (click to copy):
https://hohoushome.com/b/kaad0
Item: Groundium Z / Life Orb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Rock Slide / Double-Edge
- Iron Head
- Aqua Tail
Taking on single battles? Steelix is an exceptional Physical Sweeper. This moveset focuses to overwhelm foes with powerful physical power. Life Orb boosts the power of Steelix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Steelix. With Sheer Force, Steelix's attacks with secondary effects have 1.3x power; nullifies the effects. Rock Slide was added to provide additional threat coverage. With a Groundium Z equipped to it, if Steelix has a ground move, this item allows it to use a ground z-move.
◆ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Steelix's last move failed).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to make the target flinch).
◆ Aqua Tail is a physical 90-base power Water-type move that deals a good amount of damage.
Link (click to copy):
https://hohoushome.com/b/kbad0
Item: Leftovers
Ability: Sturdy
Nature: Relaxed (+Def, -Spe)
EVs: 231 Hp / 248 Def / 31 SpD
Moveset:
- Stealth Rock
- Payback
- Rock Slide
- Roar
In single battles, Steelix is known as a stupendous Physical Wall. This build is crafted to take a good amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Steelix last longer regaining it's health points every turn. With Sturdy, if Steelix is at full hp it survives one hit with at least 1 hp. Immune to ohko.
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Steelix moves after the target).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Roar is a status move (forces the target to switch to a random ally).
Link (click to copy):
https://hohoushome.com/b/kcad0
Movesets for Doubles
Need a strong doubles moveset for Steelix? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
DusclopsChanseyAbsol-MegaTapu%20LeleTerrakionStarmieGardevoir-MegaChandelureHaxorusInfernape
Item: Groundium Z / Life Orb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
- Iron Head
For those intense double battles, Steelix is a brilliant Physical Sweeper. This moveset is formulated to crush rivals using overwhelming physical moves. Life Orb boosts the power of Steelix's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Steelix. With Sheer Force, Steelix's attacks with secondary effects have 1.3x power; nullifies the effects. With a Groundium Z equipped to it, if Steelix has a ground move, this item allows it to use a ground z-move.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/laad0
Movepool
Want to know what moves Steelix can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Steelix.
Damage Modifiers:
Combo List
These are a list of several common move combinations Steelix can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Steelix
- Moves: Defense curl + Rollout
- Moves: Swagger + Psych up
- Moves: Swagger + Screech
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Sheer force + Item: Life orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Ice Fang
- Ability: Sheer Force + Additional Effect Move: Ancient Power
- Ability: Sheer Force + Additional Effect Move: Body Slam
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Sheer Force + Additional Effect Move: Crunch
- Ability: Sheer Force + Additional Effect Move: Dark Pulse
- Ability: Sheer Force + Additional Effect Move: Dragon Breath
- Ability: Sheer Force + Additional Effect Move: Earth Power
- Ability: Sheer Force + Additional Effect Move: Thunder Fang
- Ability: Sheer Force + Additional Effect Move: Flash Cannon
- Ability: Sheer Force + Additional Effect Move: Headbutt
- Ability: Sheer Force + Additional Effect Move: Iron Head
- Ability: Sheer Force + Additional Effect Move: Mud-Slap
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Secret Power
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Sheer Force + Additional Effect Move: Twister
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Sheer Force + Additional Effect Move: Iron Tail
- Ability: Sheer Force + Additional Effect Move: Rock Climb
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Ability: Sheer Force + Additional Effect Move: Fire Fang
- Moves with Priority: Bide, Endure, Protect, Wide Guard
- Moves that inflict status: Toxic
Moves that boost Steelix's stats
- Ancient Power
- Autotomize
- Curse
- Defense Curl
- Harden
- Rage
- Rock Polish
- Skull Bash
Most notable and possible best moves for Steelix
- Earthquake
- Heavy Slam
- Iron Head
- Protect
- Rest
- Roar
- Stealth Rock
- Taunt
- Toxic
- Toxic
Common Effort Values for Steelix in Sun and Moon
- Impish Nature ( 252/0/252/0/4/0/ )
- Adamant Nature ( 252/252/0/0/4/0/ )
- Optimize Steelix's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Steelix. Top rated Steelix Sun/Moon movesets. You can find Steelix builds Sun/Moon. Steelix movesets Sun/Moon are listed here. VGC Steelix Competitive Movesets can be found here. Find various EV spreads, find the best nature for Steelix in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution