Competitive Information for Steelix [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Steelix steelix
Base Stats for Steelix

Steel / Ground


Evolutions / Family:
Onix
Steelix

Weakness Chart for Steel/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
0.5x
0x
2x
2x
0.5x
0.5x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
0x
0.5x
0.25x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SteelixVisit Serebii's Pokedex for location, breeding, and other game details about SteelixVisit Bulbapedia for more information about SteelixVisit Pikalytics for competitive usage stats on Steelix

Movesets for Singles


What is a good competitive moveset for Steelix? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Steelix in Pokemon Gold/Silver:

ZapdosCloysterMachampStarmieLaprasHeracrossCharizardTyphlosionAerodactylEspeonAlakazamEntei


Steelix is popular Steel and Ground-typed Pokemon. Steelix is a super common Pokemon to see in Generation 2. There were no known abilities back in the Gold/Silver Pokemon games. Steelix is weak to Fighting, Fire, Ground, and Water-typed attacks.


Species: Steelix
Item: Life Orb / Focus Sash
Moveset:
- Earthquake / Dig
- Double-Edge / Return
- Rock Slide / Rock Throw
- Rock Smash

Physical Sweeper Steelix (Retro)

Steelix is a notable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Steelix from being one-shotted and allowing it to atleast use a crucial move when brought out.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (power doubles on dig).
Dig is a physical STAB-boosted 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the target).
Rock Throw is a physical 50-base power Rock-type move that deals damage.
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).



Movepool


Wondering what moves can Steelix learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Bind
15
75%
20
Traps and damages the target for 2-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/4 recoil.
Earthquake
100
100%
10
Power doubles on Dig.
Explosion
250
100%
5
The user faints.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the target.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Self-Destruct
200
100%
5
The user faints.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sharpen
--
--
30
Raises the user's Attack by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Steelix can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Steelix

Create a build


Have an idea in mind for Steelix that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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