Competitive Information for Charizard [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Charizard charizard
Base Stats for Charizard

Fire / Flying


Evolutions / Family:
Charmander
Charmeleon
Charizard

Weakness Chart for Fire/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
  
  
2x
0.5x
0.5x
  
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
  
  
  
  
4x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CharizardVisit Serebii's Pokedex for location, breeding, and other game details about CharizardVisit Bulbapedia for more information about CharizardVisit Pikalytics for competitive usage stats on Charizard

Movesets for Singles


What is a good competitive moveset for Charizard? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Charizard in Pokemon Gold/Silver:

CloysterSteelixExeggutorRaikouMarowakAmpharos


Charizard is a stupendous Fire and Flying-typed Pokemon. It's normal to find yourself dealing with Charizard when battling in the 2nd generation meta. There were no known abilities back in the Gold/Silver Pokemon games. Charizard is weak to Electric, Rock, and Water-typed attacks.


Species: Charizard
Item: Life Orb
Moveset:
- Flamethrower / Fire Punch
- Outrage / Dragon Breath
- Crunch / Bite
- Defense Curl

Special Sweeper Charizard (Retro)

Charizard is a wonderful Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Fire Punch is a special STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Outrage is a special 90-base power Dragon-type move (lasts 2-3 turns. confuses your Charizard afterwards).
Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Defense Curl is a status move (raises your Charizard's defense by 1 stage).




Species: Charizard
Item: Leftovers
Ability: Blaze
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Belly Drum
- Substitute
- Earthquake
- Fire Punch

Charizard Physical Sweeper (Firey Drummer)

Charizard is a phenomenal Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Charizard last longer regaining it's healthiness every turn.

Belly Drum is a status move (Charizard loses 50% max hp; This also maximizes Charizard's attack stat).
Substitute is a status move (Charizard takes 1/4 its max hp to put in a substitute).
Earthquake is a physical 100-base power Ground-type move (power doubles on dig).
Fire Punch is a special STAB-boosted 75-base power Fire-type move (10% chance to burn the target).



Movepool


Wondering what moves can Charizard learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Outrage
90
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/4 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Power doubles on Dig.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the target.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slash
70
100%
20
High critical hit ratio.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Swift
60
--
20
This move does not check accuracy.
Take Down
90
85%
20
Has 1/4 recoil.
Wing Attack
60
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the target's Attack by 1.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Charizard can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Charizard

Create a build


Have an idea in mind for Charizard that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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