Competitive Information for Charizard [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Charizard charizard
Base Stats for Charizard

Fire / Flying

Abilities:
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.
,
Solar PowerSolar Power: If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.

Weakness Chart for Fire/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
  
  
2x
0.5x
0.5x
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
  
  
  
  
4x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CharizardVisit Serebii's Pokedex for location, breeding, and other game details about CharizardVisit Bulbapedia for more information about CharizardVisit Pikalytics for competitive usage stats on Charizard

Movesets for Singles


What is a good competitive moveset for Charizard? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Charizard in Pokemon Sun/Moon:

PikachuGarchompTorkoalTyranitar-MegaVileplumeMiltankRhydonMachampVaporeonStarmieDarmanitanHoundoom-Mega


Charizard is a notable Fire and Flying-typed Pokemon. It's a usual sight to see Charizard out in the 7th generation battlefield. Charizard is weak to Electric, Rock, and Water-typed attacks.


Species: Charizard
Item: Focus Sash / Firium Z
Ability: Blaze
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Focus Blast
- Solar Beam
- Fire Blast / Flamethrower
- Air Slash

Special Sweeper Charizard (Analytic)

Charizard is an interesting Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Charizard from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Charizard's attacking stat is 1.5x with fire attacks.

Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).




Species: Charizard
Item: Focus Sash / Firium Z
Ability: Blaze
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Dig / Earthquake
- Thunder Punch
- Secret Power
- Shadow Claw

Physical Sweeper Charizard (Analytic)

Charizard is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Charizard from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Charizard's attacking stat is 1.5x with fire attacks.

Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).




Species: Charizard
Item: Firium Z / Life Orb
Ability: Blaze
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Air Slash / Air Cutter
- Dragon Pulse
- Hyper Beam

Special Sweeper Charizard (Blaze)

Charizard is an astounding Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Charizard's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Charizard's attacking stat is 1.5x with fire attacks.

Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Charizard's special attack by 2 stages).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Dragon Pulse is a special 85-base power Dragon-type move that deals a large amount of damage.
Hyper Beam is a special 150-base power Normal-type move (Charizard cannot move next turn).




Species: Charizard
Item: Choice Specs
Ability: Solar Power
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Focus Blast
- Air Slash
- Fire Blast
- Solar Beam

Charizard Special Sweeper (Solar Powered Specs)

Charizard is a pretty decent Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Charizard's special moves by 1.5x but will lock you into the first move you pick. With Solar Power, if sunny day is active Charizard's sp. atk is 1.5x; loses 1/8 max hp per turn. If you thought Solar Powered Charizard wasn't strong enough, add Choice Specs to really make it a BBQ! Charizard cannot set up its own sun with a Choice set so make sure you take care of this ahead of time and try to keep him in the Sun.

Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).




Species: Charizard
Item: Fighting Gem
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 133 Hp / 200 SpA / 177 SpD
Moveset:
- Focus Blast
- Sunny Day
- Fire Blast
- Solar Beam

Charizard Special Tank (What U Say?)

Charizard is a phenomenal Special Tank. It attempts to take a considerable amount of hits from special attacks while dealing some decent damage. With Blaze, at 1/3 or less of its max hp Charizard's attacking stat is 1.5x with fire attacks.

Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).




Species: Charizard
Item: Heat Rock
Ability: Solar Power
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 4 Def / 252 SpA
Moveset:
- Air Slash
- Blast Burn / Dragon Pulse
- Sunny Day
- Solar Beam

Charizard Special Tank (Rawrrrrrrr)

Charizard is a pretty decent Special Tank. The purpose of this moveset is to take a large amount of hits from special attacks while dealing some decent damage. With Solar Power, if sunny day is active Charizard's sp. atk is 1.5x; loses 1/8 max hp per turn.

Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Blast Burn is a special STAB-boosted 150-base power Fire-type move (Charizard cannot move next turn).
Dragon Pulse is a special 85-base power Dragon-type move that deals a considerable amount of damage.
Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).




Species: Charizard
Item: Leftovers
Ability: Blaze
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Belly Drum
- Substitute
- Earthquake
- Fire Punch

Charizard Physical Sweeper (Firey Drummer)

Charizard is an extraordinary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Charizard last longer regaining it's HP every turn. With Blaze, at 1/3 or less of its max hp Charizard's attacking stat is 1.5x with fire attacks.

Belly Drum is a status move (Charizard loses 50% max hp; This also maximizes Charizard's attack stat).
Substitute is a status move (Charizard takes 1/4 its max hp to put in a substitute).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Charizard? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Charizard in Pokemon Sun/Moon:

PikachuGarchompTorkoalTyranitar-MegaVileplumeMiltankRhydonMachampVaporeonStarmieDarmanitanHoundoom-Mega


Species: Charizard
Item: Firium Z / Life Orb
Ability: Blaze
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Incinerate
- Air Cutter / Air Slash
- Dragon Pulse / Twister
- Hyper Beam

Doubles Special Sweeper Charizard (Blaze)

Charizard is an interesting Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Charizard's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Charizard's attacking stat is 1.5x with fire attacks.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).
Hyper Beam is a special 150-base power Normal-type move (Charizard cannot move next turn).



Movepool


Wondering what moves can Charizard learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blast Burn
150
90%
5
User cannot move next turn.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Pledge
80
100%
10
Use with Grass or Water Pledge for added effect.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Inferno
100
50%
5
100% chance to burn the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Sky Drop
60
100%
10
User and foe fly up turn 1. Damages on turn 2.
Slash
70
100%
20
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Wing Attack
60
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Celebrate
--
--
40
No competitive use.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hold Hands
--
--
40
No competitive use.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Howl
--
--
40
Raises the user's Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Charizard can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Charizard

Create a build


Have an idea in mind for Charizard that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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