Competitive Information for Machamp [Sun/Moon]
Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Machamp? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Charizard-Mega-XCresseliaVenusaurBlastoiseAlakazamStakatakaCamerupt-MegaUxieStarmieAerodactyl
Machamp is a stupendous Fighting-typed Pokemon. It's pretty usual to find yourself dealing with Machamp when battling in the 7th generation meta. Machamp is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Flame Orb / Leftovers
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Dynamic Punch / Close Combat
- Ice Punch
- Knock Off
- Bullet Punch
Physical Tank Machamp (Popular/Trending)
Machamp is a fabulous Physical Tank. It's designed to take a good amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's it's health points every turn. Flame Orb will burn Machamp at the end of the turn. With No Guard, every move used by or against Machamp will always hit.
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/hs10a44
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Facade / Double-Edge
- Earthquake
- Detect / Protect
Physical Sweeper Machamp (Guts)
Machamp is a wonderful Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Machamp this turn).
♦ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/hs11a44
Item: Fightinium Z / Shell Bell
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Double-Edge / Return
- Earthquake
- Knock Off / Throat Chop
Physical Sweeper Machamp (Steadfast)
Machamp is a remarkable Physical Sweeper. It tries to take down the opponent's team with brute physical power. With Steadfast, if Machamp flinches its speed is raised by 1 stage.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Link (click to copy):
https://hohoushome.com/b/hs12a44
Item: Leftovers
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Stone Edge / Thunder Punch
- Bullet Punch
- Dynamic Punch
- Earthquake / Ice Punch
Machamp Physical Tank (Machamp The Champ)
Machamp is an astounding Physical Tank. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's health every turn. With No Guard, every move used by or against Machamp will always hit. Good endurance, strong attack, speed of a dead body... I'm currently using the 1st noticed moves, Dynamic Punch is a STAB 100 BP 100% Confuse move, and EdgeQuake combo to hurt.
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
♦ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/hs13a44
Item: Life Orb
Ability: No Guard
Nature: Brave (+Atk, -Spe)
EVs: 128 Hp / 252 Atk / 128 SpD
Moveset:
- Cross Chop / Poison Jab
- Dynamic Punch / Close Combat
- Rock Slide / Fire Punch
- Earthquake
Machamp Physical Tank (We Are The Machampions)
Machamp is an astounding Physical Tank. It tries to take a considerable amount of physical hits while dealing some decent damage. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit.
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/hs14a44
Movesets for Doubles
What is a good doubles moveset for Machamp? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Charizard-Mega-XCresseliaVenusaurBlastoiseAlakazamStakatakaCamerupt-MegaUxieStarmieAerodactyl
Item: Flame Orb / Fightinium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Knock Off / Facade
- Detect / Protect
Doubles Physical Sweeper Machamp (Guts)
Machamp is a phenomenal Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
♦ Detect is a status move (prevents moves from affecting your Machamp this turn).
♦ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/hd10a44
Item: Fightinium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Rock Slide
- Knock Off / Double-Edge
Doubles Physical Sweeper Machamp (Steadfast)
Machamp is an awesome Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Machamp flinches its speed is raised by 1 stage. Knock Off was added to provide additional threat coverage.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/hd11a44
Movepool
Wondering what moves can Machamp learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Machamp can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Machamp
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- OHKO Combo - Ability: No Guard + Move: Fissure
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Bide, Detect, Endure, Helping Hand, Protect, Quick Guard, Wide Guard, Bullet Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Machamp's stats
- Bulk Up
- Curse
- Meditate
- Power-Up Punch
- Rage
- Skull Bash
- Work Up
Most notable and possible best moves for Machamp
- Bullet Punch
- Close Combat
- Dynamic Punch
- Earthquake
- Facade
- Fire Punch
- Hidden Power
- Ice Punch
- Incinerate
- Knock Off
- Light Screen
- Metronome
- Protect
- Rain Dance
- Rest
- Smelling Salts
- Stone Edge
- Thunder Punch
- Toxic
Common Effort Values for Machamp in Sun and Moon
- Adamant Nature ( 252/252/0/0/4/0/ )
- Brave Nature ( 252/252/0/0/4/0/ )
- Optimize Machamp's EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Machamp. Top rated Machamp Sun/Moon movesets. You can find Machamp builds Sun/Moon. Machamp movesets Sun/Moon are listed here. VGC Machamp Competitive Movesets can be found here. Find various EV spreads, find the best nature for Machamp in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution