Competitive Information for Stakataka [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Stakataka stakataka
Base Stats for Stakataka

Rock / Steel

Abilities:
Beast BoostBeast Boost: This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.


Evolutions / Family:
Stakataka

Weakness Chart for Rock/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
  
0.5x
4x
  
0.25x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
4x
0.5x
0.25x
0x
0.5x
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for StakatakaVisit Serebii's Pokedex for location, breeding, and other game details about StakatakaVisit Bulbapedia for more information about StakatakaVisit Pikalytics for competitive usage stats on Stakataka

Movesets for Singles


What is a good competitive moveset for Stakataka? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Stakataka in Pokemon Sun/Moon:

CresseliaMagearnaMarowak-AlolaLopunny-MegaCrawdauntMawile-MegaUxieTapu%20BuluMimikyuCamerupt-MegaBronzongHeracross-Mega


Stakataka is a wonderful Rock and Steel-typed Pokemon. It's pretty standard to find yourself dealing with Stakataka when battling in the 7th generation meta. Stakataka is weak to Fighting, Ground, and Water-typed attacks.


Species: Stakataka
Item: Air Balloon / Figy Berry
Ability: Beast Boost
Nature: Lonely (+Atk, -Def)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Earthquake
- Stone Edge
- Gyro Ball
- Trick Room

Physical Tank Stakataka (Analytic)

Stakataka is a wonderful Physical Tank. It was designed to take a great amount of physical hits while dealing some decent damage. With Beast Boost, Stakataka's highest stat is raised by 1 if it attacks and koes another pokemon.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Gyro Ball is a physical STAB-boosted 0-base power Steel-type move (more power the slower your Stakataka than the target).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Stakataka
Item: Normalium Z / Chople Berry
Ability: Beast Boost
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Iron Head
- Superpower
- Rock Slide

Physical Sweeper Stakataka (Beast Boost)

Stakataka is a decent Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Stakataka's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Beast Boost, Stakataka's highest stat is raised by 1 if it attacks and koes another pokemon.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Stakataka's attack and defense by 1 stage).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).



Movesets for Doubles


What is a good doubles moveset for Stakataka? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Stakataka in Pokemon Sun/Moon:

SmeargleNecrozma-Dawn-WingsAmoongussSalamence-MegaGroudon-Primal


Species: Stakataka
Item: Rockium Z / Chople Berry
Ability: Beast Boost
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Earthquake
- Double-Edge
- Iron Head

Doubles Physical Sweeper Stakataka (Beast Boost)

Stakataka is a marvelous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Stakataka's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Beast Boost, Stakataka's highest stat is raised by 1 if it attacks and koes another pokemon.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Stakataka learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Block
--
--
5
Prevents the target from switching out.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Stakataka can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Stakataka

Create a build


Have an idea in mind for Stakataka that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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