Competitive Information for Mimikyu [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Mimikyu mimikyu
Base Stats for Mimikyu

Ghost / Fairy

Abilities:
DisguiseDisguise: (Mimikyu only) First hit deals 0 damage, breaks disguise.


Evolutions / Family:
Mimikyu
Mimikyu-Busted

Weakness Chart for Ghost/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
  
0x
  
  
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0x
  
  
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MimikyuVisit Serebii's Pokedex for location, breeding, and other game details about MimikyuVisit Bulbapedia for more information about MimikyuVisit Pikalytics for competitive usage stats on Mimikyu

Movesets for Singles


What is a good competitive moveset for Mimikyu? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Mimikyu in Pokemon Sun/Moon:

Pinsir-MegaExcadrillDragoniteAzelfManaphyKommo-oSerperiorBisharpShuckleRibombeeBreloom


Mimikyu is a sensational Ghost and Fairy-typed Pokemon. It's pretty standard to see Mimikyu show up as a Sun/Moon opponent. Mimikyu's only type-related weaknesses are Ghost and Steel.


Species: Mimikyu
Item: Fairium Z / Life Orb
Ability: Disguise
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Wood Hammer
- Shadow Claw
- Return

Physical Sweeper Mimikyu (Disguise)

Mimikyu is pretty popular Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Mimikyu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Disguise, (mimikyu only) first hit deals 0 damage breaks disguise.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movesets for Doubles


What is a good doubles moveset for Mimikyu? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Mimikyu in Pokemon Sun/Moon:

LickilickyTapu%20FiniXerneasHydreigonGalladeSwampert-Mega


Species: Mimikyu
Item: Fairium Z / Life Orb
Ability: Disguise
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Wood Hammer
- Shadow Claw
- Return

Doubles Physical Sweeper Mimikyu (Disguise)

Mimikyu is a stupendous Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Mimikyu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Disguise, (mimikyu only) first hit deals 0 damage breaks disguise.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Wood Hammer is a physical 120-base power Grass-type move (has 33% recoil).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Mimikyu
Item: Darkinium Z
Ability: Disguise
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Claw
- Drain Punch
- Snatch
- Protect

Mimikyu Physical Sweeper (Bazzy Z-Snatch Mimikyu)

Mimikyu is a pretty decent Physical Sweeper. It's designed to take down the opponent's team with brute physical power. With Disguise, (mimikyu only) first hit deals 0 damage breaks disguise. This idea comes from a very talented trainer named Neev. Activate Z-snatch first turn alongside another Pokemon using a status boosting move (such as Belly Drum) to imitate. This will boost Mimikyu's speed stat by +2 stages from the Zcrystal as well as copy any beneficial status move used this turn - such as Belly drum's +6 attack boost. A great partner for this is Clefairy (with eviolite) who can Belly Drum first turn alongside Mimikyu and then provide continued support with defensive moves like Follow me, Helping Hand, or Life Dew to keep your now fully powered Mimikyu alive as long as possible to wreck your opponent. Another team mate with Psych-up would pair quite well after your initial partner faints to copy Mimikyu's stats (ideally while Mimi uses Protect).

Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Drain Punch is a physical 75-base power Fighting-type move (Mimikyu recovers 50% of the damage dealt).
Snatch is a status move (Mimikyu steals certain support moves to use itself).
Protect is a status move (prevents moves from affecting your Mimikyu this turn).



Movepool


Wondering what moves can Mimikyu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hyper Beam
150
90%
5
User cannot move next turn.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Astonish
30
100%
15
30% chance to flinch the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Last Resort
140
100%
5
Fails unless each known move has been used.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Payback
50
100%
10
Power doubles if the user moves after the target.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Scratch
40
100%
35
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Sneak
40
100%
30
Usually goes first.
Slash
70
100%
20
High critical hit ratio.
Thief
60
100%
25
If the user has no item, it steals the target's.
Wood Hammer
120
100%
15
Has 33% recoil.
X-Scissor
80
100%
15
No additional effect.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Copycat
--
--
20
Uses the last move used in the battle.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Mimikyu can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Mimikyu

Create a build


Have an idea in mind for Mimikyu that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.