Competitive Information for Xerneas [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Xerneas xerneas
Base Stats for Xerneas

Fairy

Abilities:
Fairy AuraFairy Aura: While this Pokemon is active, a Fairy move used by any Pokemon has 1.33x power.


Evolutions / Family:
Xerneas

Weakness Chart for Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
  
  
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
  
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for XerneasVisit Serebii's Pokedex for location, breeding, and other game details about XerneasVisit Bulbapedia for more information about Xerneas

Movesets for Singles


What is a good competitive moveset for Xerneas? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Xerneas in Pokemon Sun/Moon:

Groudon-PrimalAudino-MegaJellicentFerrothornLickilickyTapu%20FiniMimikyuMismagiusLinoone


Xerneas is an extraordinary Fairy-typed Pokemon. It's a pretty regular sight to see Xerneas out in the 7th generation battlefield. Xerneas's only type-related weaknesses are Poison and Steel.


Species: Xerneas
Item: Fightinium Z / Life Orb
Ability: Fairy Aura
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat
- Outrage
- Return
- Horn Leech

Physical Sweeper Xerneas (Fairy Aura)

Xerneas is a legendary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Xerneas's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fairy Aura, while Xerneas is active a fairy move used by any pokemon has 1.33x power.

Close Combat is a physical 120-base power Fighting-type move (lowers your Xerneas's defense and special defense by 1 stage).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Xerneas afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Horn Leech is a physical 75-base power Grass-type move (Xerneas recovers 50% of the damage dealt).




Species: Xerneas
Item: Fairium Z / Life Orb
Ability: Fairy Aura
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Moonblast / Dazzling Gleam
- Psychic
- Thunderbolt
- Hyper Voice

Special Sweeper Xerneas (Fairy Aura)

Xerneas is a legendary Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Xerneas's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fairy Aura, while Xerneas is active a fairy move used by any pokemon has 1.33x power.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).



Movesets for Doubles


What is a good doubles moveset for Xerneas? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Xerneas in Pokemon Sun/Moon:

Groudon-PrimalAudino-MegaJellicentFerrothornLickilickyTapu%20FiniMimikyuMismagiusLinoone


Species: Xerneas
Item: Rockium Z / Life Orb
Ability: Fairy Aura
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Outrage
- Close Combat
- Return

Doubles Physical Sweeper Xerneas (Fairy Aura)

Xerneas is a legendary Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Xerneas's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fairy Aura, while Xerneas is active a fairy move used by any pokemon has 1.33x power.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Xerneas afterwards).
Close Combat is a physical 120-base power Fighting-type move (lowers your Xerneas's defense and special defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Xerneas
Item: Fairium Z / Life Orb
Ability: Fairy Aura
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam / Moonblast
- Hyper Voice
- Psychic
- Thunderbolt

Doubles Special Sweeper Xerneas (Fairy Aura)

Xerneas is a legendary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Xerneas's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fairy Aura, while Xerneas is active a fairy move used by any pokemon has 1.33x power.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Xerneas learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Cut
50
95%
30
No additional effect.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Horn Leech
75
100%
10
User recovers 50% of the damage dealt.
Megahorn
120
85%
10
No additional effect.
Night Slash
70
100%
15
High critical hit ratio.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Take Down
90
85%
20
Has 1/4 recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Geomancy
--
--
10
Charges, then raises SpA, SpD, Spe by 2 turn 2.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Misty Terrain
--
--
10
5 turns. Can't status,-Dragon power vs grounded.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Xerneas can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Xerneas

Create a build


Have an idea in mind for Xerneas that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.