Competitive Information for Jellicent [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Jellicent jellicent
Base Stats for Jellicent

Water / Ghost

Abilities:
DampDamp: Prevents Explosion/Mind Blown/Self-Destruct/Aftermath while this Pokemon is active.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
,
Cursed BodyCursed Body: If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.


Evolutions / Family:
Frillish
Jellicent

Weakness Chart for Water/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
  
2x
  
0x
0.5x
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
0x
0.5x
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for JellicentVisit Serebii's Pokedex for location, breeding, and other game details about JellicentVisit Bulbapedia for more information about JellicentVisit Pikalytics for competitive usage stats on Jellicent

Movesets for Singles


What is a good competitive moveset for Jellicent? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Jellicent in Pokemon Sun/Moon:

BreloomSkarmoryTyranitarReuniclusBlisseyHippowdonExcadrillShuckleChandelureMandibuzzRibombeeCrobat


Jellicent is an astounding Water and Ghost-typed Pokemon. Jellicent are common Pokemon to see in the SM metagame. Jellicent is weak to Dark, Electric, Ghost, and Grass-typed attacks.


Species: Jellicent
Item: Leftovers
Ability: Water Absorb
Nature: Bold (+Def, -Atk)
EVs: 248 Hp / 252 Def / 8 SpD
Moveset:
- Scald
- Recover
- Taunt
- Will-O-Wisp

Physical Wall Jellicent (Analytic)

Jellicent is an astounding Physical Wall. It was designed to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Jellicent last longer regaining it's health every turn. With Water Absorb, Jellicent heals 1/4 of its max hp when hit by water moves; water immunity.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Recover is a status move (heals your Jellicent by 50% of its max hp).
Taunt is a status move (target can't use status moves its next 3 turns).
Will-O-Wisp is a status move (burns the target).




Species: Jellicent
Item: Waterium Z / Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Shadow Ball / Hex
- Sludge Wave
- Psychic

Special Sweeper Jellicent (Water Absorb)

Jellicent is pretty popular Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Jellicent from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jellicent's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Jellicent heals 1/4 of its max hp when hit by water moves; water immunity.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Jellicent's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Jellicent
Item: Choice Specs
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 172 Hp / 252 SpA / 84 Spe
Moveset:
- Water Spout
- Shadow Ball
- Ice Beam
- Surf / Hydro Pump

Jellicent Special Tank (Choice Specs Jellicent)

Jellicent is pretty popular Special Tank. It tries to take a decent amount of hits from special attacks while dealing some decent damage. Choice Specs will increase the damage of Jellicent's special moves by 1.5x but will lock you into the first move you pick. With Water Absorb, Jellicent heals 1/4 of its max hp when hit by water moves; water immunity. If you ever thought Jellicent was just a bulky Water-type that happened to be able to block Rapid Spin, think again. While its stats do not immediately show it, if you dig deeper and examine Jellicent's movepool and the Pokemon that tend to switch into it, it's quite clear that Jellicent can be a surprisingly effective lure and wallbreaker. The biggest catch behind a Choice Specs set is Jellicent's access to the precious Water Spout (which is barely seen on any Pokemon outside of the mighty Kyogre), as well as STAB Shadow Ball, which tends to hit its common switch-ins, such as Latias and Celebi, for super effective damage. Powered by Politoed's rain, Jellicent's Water Spout reaches an astounding 337 Base Power, rivaling the damage output of Choice Specs Palkia's Hydro Pump. Between Water Spout and Shadow Ball, it is difficult to find a Pokemon that can stomach Jellicent's assaults.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Jellicent's hp decreases).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a immense amount of damage.




Species: Jellicent
Item: Leftovers
Ability: Water Absorb
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 36 Def / 220 SpD
Moveset:
- Scald
- Shadow Ball / Ice Beam
- Recover
- Toxic

Jellicent Special Wall (Special Defense Jellicent)

Jellicent is a remarkable Special Wall. It is designed to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Jellicent last longer regaining it's stamina every turn. With Water Absorb, Jellicent heals 1/4 of its max hp when hit by water moves; water immunity. Jellicent's typing and stat distribution make it an excellent special wall. This set's niche is for a more concentrated form of stall, as this set's primary objective is to tank hits, inflict status, and slowly wear the opponent down. This set is extremely viable over other walls such as Blissey and Chansey because of Jellicent's arguably better typing, dual STAB, and the ability to spinblock against nearly every Rapid Spin user. To add to that, Jellicent has a great ability in Water Absorb, which provides it with valuable recovery whenever it is hit with a Water-type move.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Recover is a status move (heals your Jellicent by 50% of its max hp).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Jellicent
Item: Leftovers
Ability: Cursed Body
Nature: Quiet (+SpA, -Spe)
EVs: 243 Hp / 243 SpA / 24 SpD
Moveset:
- Scald
- Energy Ball
- Shadow Ball
- Acid Armor

Jellicent Special Tank (Jellyfish Acres)

Jellicent is an extraordinary Special Tank. The purpose of this moveset is to take a considerable amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Jellicent last longer regaining it's health points every turn. With Cursed Body, if Jellicent is hit by an attack there is a 30% chance that move gets disabled.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Acid Armor is a status move (raises your Jellicent's defense by 2 stages).




Species: Jellicent
Item: Choice Specs
Ability: Cursed Body
Nature: Naughty (+Atk, -SpD)
EVs: 222 Hp / 252 SpA / 36 Spe
Moveset:
- Scald / Shadow Ball
- Energy Ball / Ice Beam
- Dark Pulse / Sludge Wave
- Giga Drain

Jellicent Special Tank (Jelly Surprise)

Jellicent is a wonderful Special Tank. It's designed to take a substantial amount of hits from special attacks while dealing some decent damage. Choice Specs will increase the damage of Jellicent's special moves by 1.5x but will lock you into the first move you pick. With Cursed Body, if Jellicent is hit by an attack there is a 30% chance that move gets disabled.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Giga Drain is a special 75-base power Grass-type move (Jellicent recovers 50% of the damage dealt).




Species: Jellicent
Item: Choice Specs
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 222 Hp / 252 SpA / 36 Spe
Moveset:
- Scald
- Dark Pulse
- Water Spout
- Giga Drain

Jellicent Special Tank (Modest Fish)

Jellicent is a fabulous Special Tank. It was designed to take a hefty amount of hits from special attacks while dealing some decent damage. Choice Specs will increase the damage of Jellicent's special moves by 1.5x but will lock you into the first move you pick. With Water Absorb, Jellicent heals 1/4 of its max hp when hit by water moves; water immunity.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Jellicent's hp decreases).
Giga Drain is a special 75-base power Grass-type move (Jellicent recovers 50% of the damage dealt).



Movesets for Doubles


What is a good doubles moveset for Jellicent? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Jellicent in Pokemon Sun/Moon:

Audino-MegaXerneasFerrothornGroudon-PrimalCelesteela


Species: Jellicent
Item: Waterium Z / Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Dazzling Gleam
- Sludge Wave
- Shadow Ball

Doubles Special Sweeper Jellicent (Water Absorb)

Jellicent is a sensational Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Jellicent from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jellicent's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Jellicent heals 1/4 of its max hp when hit by water moves; water immunity.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Jellicent's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Jellicent learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble
40
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Spout
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Wring Out
--
100%
5
More power the more HP the target has left.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Constrict
10
100%
35
10% chance to lower the target's Speed by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Waterfall
80
100%
15
20% chance to flinch the target.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Jellicent can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Jellicent

Create a build


Have an idea in mind for Jellicent that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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