Competitive Information for Frillish [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Frillish frillish
Base Stats for Frillish

Water / Ghost

Abilities:
DampDamp: Prevents Explosion/Mind Blown/Self-Destruct/Aftermath while this Pokemon is active.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
,
Cursed BodyCursed Body: If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.


Evolutions / Family:
Frillish
Jellicent

Weakness Chart for Water/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
  
2x
  
0x
0.5x
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
0x
0.5x
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FrillishVisit Serebii's Pokedex for location, breeding, and other game details about FrillishVisit Bulbapedia for more information about Frillish

Movesets for Singles


What is a good competitive moveset for Frillish? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Frillish is a marvelous Water and Ghost-typed Pokemon. Frillish is not a Pokemon anyone usually expects sees on the battlefield. Frillish is weak to Dark, Electric, Ghost, and Grass-typed attacks.


Species: Frillish
Item: Waterium Z / Eviolite
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Shadow Ball / Hex
- Sludge Wave
- Energy Ball

Special Sweeper Frillish (Water Absorb)

Frillish is a pretty decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Frillish is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Frillish from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Frillish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Frillish heals 1/4 of its max hp when hit by water moves; water immunity.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Frillish's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).




Species: Frillish
Item: Leftovers
Ability: Water Absorb
Nature: Mild (+SpA, -Def)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Trick Room
- Energy Ball
- Recover
- Ice Beam

Frillish Special Sweeper (Frilly Thang)

Frillish is a marvelous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Frillish last longer regaining it's healthiness every turn. With Water Absorb, Frillish heals 1/4 of its max hp when hit by water moves; water immunity.

Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Recover is a status move (heals your Frillish by 50% of its max hp).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Frillish
Item: Life Orb
Ability: Water Absorb
Nature: Quiet (+SpA, -Spe)
EVs: 130 Hp / 250 SpA / 130 Spe
Moveset:
- Hex / Giga Drain
- Scald
- Recover
- Ice Beam

Frillish Special Tank (Jellyfish Jelly)

Frillish is a spectacular Special Tank. It's goal is to take a hefty amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Frillish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Frillish heals 1/4 of its max hp when hit by water moves; water immunity.

Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Giga Drain is a special 75-base power Grass-type move (Frillish recovers 50% of the damage dealt).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Recover is a status move (heals your Frillish by 50% of its max hp).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Frillish? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Frillish
Item: Waterium Z / Eviolite
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Dazzling Gleam
- Sludge Wave
- Shadow Ball

Doubles Special Sweeper Frillish (Water Absorb)

Frillish is popular Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Frillish is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Frillish from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Frillish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Frillish heals 1/4 of its max hp when hit by water moves; water immunity.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Frillish's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Frillish learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble
40
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hydro Pump
110
80%
5
No additional effect.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Spout
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Wring Out
--
100%
5
More power the more HP the target has left.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Constrict
10
100%
35
10% chance to lower the target's Speed by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Waterfall
80
100%
15
20% chance to flinch the target.
Acid Armor
--
--
20
Raises the user's Defense by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Frillish can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Frillish

Create a build


Have an idea in mind for Frillish that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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