Competitive Information for Excadrill [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Excadrill excadrill
Base Stats for Excadrill

Ground / Steel

Abilities:
Mold BreakerMold Breaker: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
,
Sand ForceSand Force: This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
,
Sand RushSand Rush: If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.


Evolutions / Family:
Drilbur
Excadrill

Weakness Chart for Ground/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
0x
0.5x
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
0.5x
0x
0.5x
0.25x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ExcadrillVisit Serebii's Pokedex for location, breeding, and other game details about ExcadrillVisit Bulbapedia for more information about ExcadrillVisit Pikalytics for competitive usage stats on Excadrill

Movesets for Singles


What is a good competitive moveset for Excadrill? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Excadrill in Pokemon Sun/Moon:

DragoniteTyranitarPinsir-MegaHippowdonMimikyuManaphyAzelfCharizard-Mega-YCelesteelaTyranitar-MegaGarchomp-MegaBuzzwole


Excadrill is a pretty decent Ground and Steel-typed Pokemon. It's not-uncommon to find yourself dealing with Excadrill when battling in the 7th generation meta. Excadrill is weak to Fighting, Fire, Ground, and Water-typed attacks.


Species: Excadrill
Item: Focus Sash / Choice Scarf
Ability: Mold Breaker
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Iron Head
- Rapid Spin / Swords Dance
- Stealth Rock / Rock Slide

Physical Sweeper Excadrill (Popular/Trending)

Excadrill is an astounding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Excadrill from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Rapid Spin clear any hazards from the field). Choice Scarf will increase Excadrill's speed by 1.5x but will lock you into the first move you pick. With Mold Breaker, Excadrill's moves and their effects ignore the abilities of other pokemon.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Rapid Spin is a physical 20-base power Normal-type move (frees Excadrill from hazards, binding, leech seed).
Swords Dance is a status move (raises your Excadrill's attack by 2 stages).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).




Species: Excadrill
Item: Groundium Z / Life Orb
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Earthquake / Drill Run
- Iron Head
- Return
- X-Scissor

Physical Sweeper Excadrill (Sand Rush)

Excadrill is a fabulous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Excadrill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Excadrill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Rush, if sandstorm is active Excadrill's speed is doubled; immunity to sandstorm.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Drill Run is a physical STAB-boosted 80-base power Ground-type move (high critical hit ratio).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical 80-base power Bug-type move that deals a hefty amount of damage.




Species: Excadrill
Item: Air Balloon
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Rock Slide
- Earthquake
- Swords Dance

Excadrill Physical Sweeper (Uberdrill)

Excadrill is a stupendous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. With Sand Rush, if sandstorm is active Excadrill's speed is doubled; immunity to sandstorm. Works best in Sandstorm but still works incredibly well without it... Swords dance first turn and sweep the other trainer's team away.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Swords Dance is a status move (raises your Excadrill's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Excadrill? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Excadrill in Pokemon Sun/Moon:

DragoniteTyranitarPinsir-MegaHippowdonMimikyuManaphyAzelfCharizard-Mega-YCelesteelaTyranitar-MegaGarchomp-MegaBuzzwole


Species: Excadrill
Item: Groundium Z / Life Orb
Ability: Sand Rush
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Iron Head
- Return

Doubles Physical Sweeper Excadrill (Sand Rush)

Excadrill is a wonderful Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Excadrill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Excadrill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sand Rush, if sandstorm is active Excadrill's speed is doubled; immunity to sandstorm.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movepool


Wondering what moves can Excadrill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Aerial Ace
60
--
20
This move does not check accuracy.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Drill Run
80
95%
10
High critical hit ratio.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Iron Head
80
100%
15
30% chance to flinch the target.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Poison Jab
80
100%
20
30% chance to poison the target.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slash
70
100%
20
High critical hit ratio.
Smart Strike
70
--
10
This move does not check accuracy.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Strength
80
100%
15
No additional effect.
Submission
80
80%
20
Has 1/4 recoil.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rototiller
--
--
10
Raises Atk/Sp. Atk of grounded Grass types by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Excadrill can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Excadrill

Create a build


Have an idea in mind for Excadrill that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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