Competitive Information for Dragonite [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Dragonite dragonite
Base Stats for Dragonite

Dragon / Flying

Abilities:
Inner FocusInner Focus: This Pokemon cannot be made to flinch.
,
MultiscaleMultiscale: If this Pokemon is at full HP, damage taken from attacks is halved.


Evolutions / Family:
Dratini
Dragonair
Dragonite

Weakness Chart for Dragon/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
2x
  
2x
0.5x
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
4x
  
  
  
2x
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DragoniteVisit Serebii's Pokedex for location, breeding, and other game details about DragoniteVisit Bulbapedia for more information about DragoniteVisit Pikalytics for competitive usage stats on Dragonite

Movesets for Singles


What is a good competitive moveset for Dragonite? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Dragonite in Pokemon Sun/Moon:

ExcadrillPinsir-MegaAzelfMimikyuManaphyMewDiancie-MegaTyranitar-MegaAraquanidBuzzwoleRaikouPersian-Alola


Dragonite is an outstanding Dragon and Flying-typed Pokemon. It's a pretty standard sight to see Dragonite out in the 7th generation battlefield. Dragonite is weak to Dragon, Fairy, Ice, and Rock-typed attacks.


Species: Dragonite
Item: Flyinium Z / Weakness Policy
Ability: Multiscale
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Earthquake
- Extreme Speed
- Fire Punch
- Dragon Dance / Dragon Claw

Physical Sweeper Dragonite (Popular/Trending)

Dragonite is popular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Weakness Policy activates if Dragonite is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Multiscale, if Dragonite is at full hp damage taken from attacks is halved.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Dragon Dance is a status move (raises your Dragonite's attack and speed by 1 stage).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a substantial amount of damage.




Species: Dragonite
Item: Dragonium Z / Life Orb
Ability: Multiscale
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Double-Edge / Return
- Superpower
- Earthquake

Physical Sweeper Dragonite (Multiscale)

Dragonite is an interesting Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Dragonite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Multiscale, if Dragonite is at full hp damage taken from attacks is halved.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonite afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a great amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Superpower is a physical 120-base power Fighting-type move (lowers your Dragonite's attack and defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Dragonite
Item: Life Orb
Ability: Multiscale
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Draco Meteor
- Roost
- Fire Blast / Flamethrower
- Thunder Wave

Dragonite Special Tank (Tanky Mailman)

Dragonite is a marvelous Special Tank. It is designed to take a good amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Dragonite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Multiscale, if Dragonite is at full hp damage taken from attacks is halved. This set is from Smogon's BW Tank Dragonite build This Dragonite set can take on a variety of roles for a team, including paralysis spreader, sweeper, lure, and a check to some of the top threats of the metagame. Thunder Wave allows Dragonite to support slower teammates as well as itself, which most importantly means that it gets more opportunities to use Roost, possibly reactivating Multiscale in the process, allowing it to survive an otherwise fatal hit. With Thunder Wave slowing opposing Pokemon down, Dragonite can invest all of its EVs in bulk and power, making it so Dragonite can function as an effective tank. In a similar vein with Tinkerbell Celebi, Dragonite should aim to spread paralysis early-game and fire off strong attacks later. While Dragonite's 100 base Special Attack doesn't seem like much, it is more than enough to hit a pretty decent majority of the metagame hard thanks to high-power attacks in Draco Meteor and Fire Blast. Due to the heavy threat level of the omnipresent Dragon Dance and Choice Band variants of Dragonite, this set can also act as an effective lure, dealing heavy damage to physical walls such as Slowbro, Gliscor, and Skarmory that might switch in expecting to take an Outrage only to meet a Draco Meteor or a Fire Blast, paving the way for physical sweepers, such as Terrakion and Scizor, to sweep. Luring in physical walls is something rain variants of Dragonite cannot do, as special attacks such as Hurricane and Thunder might be expected under these conditions. If Dragonite is using Leftovers and Thunder Wave happens to be revealed before either of Dragonite's attacks are, it can effectively bluff being the Multiscale shuffler set and surprise foes with a powerful attack, as Multiscale shuffler Dragonite typically does not invest in its offenses. Draco Meteor is Dragonite's strongest attack, and thanks to the STAB boost it receives, only a handful of non-Steel-type Pokemon are able to switch in to it and live to tell the tale. Fire Blast provides excellent coverage alongside Draco Meteor, with the combination of the two attacks only resisted by Heatran. Flamethrower is a viable alternative to Fire Blast, but the drop in power is noticeable. However, if sun support is provided, Flamethrower is generally the better option, as with the sun boost, Flamethrower gets all the KOs Fire Blast would, in addition to having perfect accuracy.

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Dragonite's special attack by 2 stages).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Fire Blast is a special 110-base power Fire-type move (10% chance to burn the target).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Thunder Wave is a status move (paralyzes the target).




Species: Dragonite
Item: Leftovers
Ability: Multiscale
Nature: Adamant (+Atk, -SpA)
EVs: 215 Hp / 215 Def / 80 Spe
Moveset:
- Dragon Dance
- Safeguard
- Outrage / Dragon Tail
- Thunder Punch / Return

Dragonite Physical Wall (Safeguard Dragon)

Dragonite is a notable Physical Wall. It is designed to take a hefty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Dragonite last longer regaining it's it's HP every turn. With Multiscale, if Dragonite is at full hp damage taken from attacks is halved.

Dragon Dance is a status move (raises your Dragonite's attack and speed by 1 stage).
Safeguard is a status move (for 5 turns, protects Dragonite's party from status).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonite afterwards).
Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Dragonite
Item: Dragon Gem
Ability: Multiscale
Nature: Adamant (+Atk, -SpA)
EVs: 231 Atk / 48 SpD / 231 Spe
Moveset:
- Dragon Rush
- Superpower
- Return
- Substitute

Dragonite Physical Sweeper (Ftw Dragon Gem )

Dragonite is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. With Multiscale, if Dragonite is at full hp damage taken from attacks is halved.

Dragon Rush is a physical STAB-boosted 100-base power Dragon-type move (20% chance to flinch the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Dragonite's attack and defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Substitute is a status move (Dragonite takes 1/4 its max hp to put in a substitute).




Species: Dragonite
Item: Leftovers
Ability: Multiscale
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Dragon Tail
- Roost
- Substitute
- Thunder Wave / Flamethrower

Dragonite Special Wall (Shufflenite)

Dragonite is a remarkable Special Wall. It attempts to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Dragonite last longer regaining it's health every turn. With Multiscale, if Dragonite is at full hp damage taken from attacks is halved. The goal is to shuffle the opposing team in order to rack up entry hazard damage as well as damage from Dragon Tail, possibly spreading paralysis if it has a chance or instead utilizing Flamethrower in that slot to hit Steel/Fairy-types hard that otherwise do well against Dragonite.

Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Substitute is a status move (Dragonite takes 1/4 its max hp to put in a substitute).
Thunder Wave is a status move (paralyzes the target).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).




Species: Dragonite
Item: Leftovers
Ability: Multiscale
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Dragon Dance
- Dragon Claw / Dragon Tail
- Earthquake / Roost
- Fire Punch / Waterfall

Dragonite Physical Sweeper (Physical Fury Dragonite)

Dragonite is a notable Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Dragonite last longer regaining it's health points every turn. With Multiscale, if Dragonite is at full hp damage taken from attacks is halved. Multiscale helps keep you alive long enough to get a Dragon Dance off and get that speed boost to start wrecking the next turn.

Dragon Dance is a status move (raises your Dragonite's attack and speed by 1 stage).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a substantial amount of damage.
Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Waterfall is a physical 80-base power Water-type move (20% chance to flinch the target).




Species: Dragonite
Item: Weakness Policy
Ability: Multiscale
Nature: Adamant (+Atk, -SpA)
EVs: 128 Hp / 252 Atk / 128 Spe
Moveset:
- Dragon Claw
- Extreme Speed
- Agility
- Earthquake

Dragonite Physical Tank (Agility Policy Dragonite)

Dragonite is a fabulous Physical Tank. It's designed to take a nice amount of physical hits while dealing some decent damage. Weakness Policy activates if Dragonite is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Multiscale, if Dragonite is at full hp damage taken from attacks is halved. If possible speed yourself up with agility first turn while you take the hit and hopefully get the policy boost. Multiscale should help soften the blow giving you ample opportunity next turn to proceed and kill everything.

Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a substantial amount of damage.
Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).
Agility is a status move (raises your Dragonite's speed by 2 stages).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Dragonite? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Dragonite in Pokemon Sun/Moon:

HariyamaMetagrossXurkitreeTapu%20BuluGolduckMurkrow


Species: Dragonite
Item: Dragonium Z / Life Orb
Ability: Multiscale
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Earthquake
- Rock Slide
- Double-Edge

Doubles Physical Sweeper Dragonite (Multiscale)

Dragonite is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Dragonite's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Multiscale, if Dragonite is at full hp damage taken from attacks is halved.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Dragonite afterwards).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Dragonite learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hurricane
110
70%
10
30% chance to confuse target. Can't miss in rain.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Cut
50
95%
30
No additional effect.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Sky Drop
60
100%
10
User and foe fly up turn 1. Damages on turn 2.
Slam
80
75%
20
No additional effect.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Waterfall
80
100%
15
20% chance to flinch the target.
Wing Attack
60
100%
35
No additional effect.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Barrier
--
--
20
Raises the user's Defense by 2.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Dragonite can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Dragonite

Create a build


Have an idea in mind for Dragonite that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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