Competitive Information for Xurkitree [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Xurkitree xurkitree
Base Stats for Xurkitree

Electric

Abilities:
Beast BoostBeast Boost: This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.


Evolutions / Family:
Xurkitree

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
  
  
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for XurkitreeVisit Serebii's Pokedex for location, breeding, and other game details about XurkitreeVisit Bulbapedia for more information about XurkitreeVisit Pikalytics for competitive usage stats on Xurkitree

Movesets for Singles


What is a good competitive moveset for Xurkitree? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common single-battle team mates for Xurkitree in Pokemon Sun/Moon:

BisharpKommo-oPinsir-MegaDruddigonDittoMimikyuTyranitarBreloomCresseliaSnorlaxShuckleHeracross-Mega


Xurkitree is a remarkable Electric-typed Pokemon. It's usual to find yourself dealing with Xurkitree when battling in the 7th generation meta. Xurkitree's only type-related weakness is Ground.


Species: Xurkitree
Item: Psychium Z / Electrium Z
Ability: Beast Boost
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Energy Ball
- Thunderbolt / Volt Switch
- Hypnosis
- Tail Glow

Special Sweeper Xurkitree (Analytic)

Xurkitree is a decent Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. With Beast Boost, Xurkitree's highest stat is raised by 1 if it attacks and koes another pokemon.

Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Volt Switch is a special STAB-boosted 70-base power Electric-type move (Xurkitree switches out after damaging the target).
Hypnosis is a status move (causes the target to fall asleep).
Tail Glow is a status move (raises your Xurkitree's special attack by 3).




Species: Xurkitree
Item: Electrium Z / Life Orb
Ability: Beast Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Energy Ball
- Dazzling Gleam
- Signal Beam

Special Sweeper Xurkitree (Beast Boost)

Xurkitree is popular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Xurkitree's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Beast Boost, Xurkitree's highest stat is raised by 1 if it attacks and koes another pokemon.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Movesets for Doubles


What is a good doubles moveset for Xurkitree? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common double-battle team mates for Xurkitree in Pokemon Sun/Moon:

HariyamaMetagrossDragoniteTapu%20BuluGolduckMurkrow


Species: Xurkitree
Item: Electrium Z / Life Orb
Ability: Beast Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Electroweb
- Dazzling Gleam
- Energy Ball
- Signal Beam

Doubles Special Sweeper Xurkitree (Beast Boost)

Xurkitree is an extraordinary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Xurkitree's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Beast Boost, Xurkitree's highest stat is raised by 1 if it attacks and koes another pokemon.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Movepool


Wondering what moves can Xurkitree learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Power Whip
120
85%
10
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Spark
65
100%
20
30% chance to paralyze the target.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Eerie Impulse
--
100%
15
Lowers the target's Sp. Atk by 2.
Electric Terrain
--
--
10
5 turns. Grounded: +Electric power, can't sleep.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Ion Deluge
--
--
25
Normal moves become Electric type this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Glow
--
--
20
Raises the user's Sp. Atk by 3.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Xurkitree can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Xurkitree

Create a build


Have an idea in mind for Xurkitree that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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