Competitive Information for Dragonite [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Dragonite dragonite
Base Stats for Dragonite

Dragon / Flying


Evolutions / Family:
Dratini
Dragonair
Dragonite

Weakness Chart for Dragon/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
2x
  
0.5x
0.5x
  
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
4x
  
  
  
2x
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DragoniteVisit Serebii's Pokedex for location, breeding, and other game details about DragoniteVisit Bulbapedia for more information about DragoniteVisit Pikalytics for competitive usage stats on Dragonite

Movesets for Singles


What is a good competitive moveset for Dragonite? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Dragonite in Pokemon Gold/Silver:

TyranitarForretressRaikouMarowakHeracrossPiloswineTyphlosion


Dragonite is an interesting Dragon and Flying-typed Pokemon. It's a pretty usual sight to see Dragonite out in the 2nd generation battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Dragonite is weak to Dragon, Ice, and Rock-typed attacks.


Species: Dragonite
Item: Life Orb
Moveset:
- Double-Edge / Return
- Wing Attack / Fly
- Steel Wing
- Mud-Slap

Physical Sweeper Dragonite (Retro)

Dragonite is a marvelous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Prior to Generation IV, a move's damage category was determined by its type.

Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Fly is a physical STAB-boosted 70-base power Flying-type move (flies up on first turn, then strikes the next turn).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Dragonite's defense by 1 stage).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movepool


Wondering what moves can Dragonite learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Outrage
90
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Surf
95
100%
15
No additional effect.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the target.
Water Gun
40
100%
25
No additional effect.
Waterfall
80
100%
15
No additional effect.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/4 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Extreme Speed
80
100%
5
Usually goes first.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Razor Wind
80
75%
10
Charges, then hits target turn 2. High crit ratio.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy.
Take Down
90
85%
20
Has 1/4 recoil.
Wing Attack
60
100%
35
No additional effect.
Wrap
15
85%
20
Traps and damages the target for 2-5 turns.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Haze
--
--
30
Eliminates all stat changes.
Leer
--
100%
30
Lowers the target's Defense by 1.
Light Screen
--
--
30
For 5 turns, the user's party has doubled Sp. Def.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
While active, user is protected from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Dragonite can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Dragonite

Create a build


Have an idea in mind for Dragonite that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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