Competitive Information for Forretress [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Forretress forretress
Base Stats for Forretress

Bug / Steel


Evolutions / Family:
Pineco
Forretress

Weakness Chart for Bug/Steel-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
0.5x
  
  
4x
  
0.5x
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
0.5x
0x
0.5x
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ForretressVisit Serebii's Pokedex for location, breeding, and other game details about ForretressVisit Bulbapedia for more information about ForretressVisit Pikalytics for competitive usage stats on Forretress

Movesets for Singles


What is a good competitive moveset for Forretress? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Forretress in Pokemon Gold/Silver:

TyranitarRaikouVaporeonDragoniteHeracrossLaprasRhydonSuicuneMisdreavusJolteonAerodactylPiloswine


Forretress is a pretty decent Bug and Steel-typed Pokemon. It's usual to see Forretress show up as a Gold/Silver opponent. There were no known abilities back in the Gold/Silver Pokemon games. Forretress's only type-related weakness is Fire.


Species: Forretress
Item: Occa Berry / Life Orb
Moveset:
- Double-Edge / Return
- Rollout
- Rock Smash
- Defense Curl

Physical Sweeper Forretress (Retro)

Forretress is an extraordinary Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Forretress from being one-shotted and allowing it to atleast use a crucial move when brought out.

Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Defense Curl is a status move (raises your Forretress's defense by 1 stage).



Movepool


Wondering what moves can Forretress learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Double-Edge
120
100%
15
Has 1/4 recoil.
Explosion
250
100%
5
The user faints.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Pin Missile
14
85%
20
Hits 2-5 times in one turn.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Self-Destruct
200
100%
5
The user faints.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 1 layer.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the target's evasiveness by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Forretress can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Forretress

Create a build


Have an idea in mind for Forretress that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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