Competitive Information for Jolteon [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Jolteon jolteon
Base Stats for Jolteon

Electric

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for JolteonVisit Serebii's Pokedex for location, breeding, and other game details about JolteonVisit Bulbapedia for more information about JolteonVisit Pikalytics for competitive usage stats on Jolteon

Movesets for Singles


What is a good competitive moveset for Jolteon? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Jolteon in Pokemon Gold/Silver:

GengarSkarmoryForretressVaporeonMarowakStarmieNidokingSuicuneSmeargleArticunoQuagsireAlakazam


Jolteon is an extraordinary Electric-typed Pokemon. It's a normal sight to see Jolteon out in the 2nd generation battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Jolteon's only type-related weakness is Ground.


Species: Jolteon
Item: Leftovers
Moveset:
- Thunderbolt / Thunder
- Baton Pass / Growth
- Rest / Reflect
- Roar

Support Jolteon (Analytic)

Jolteon is a wonderful Support. In the dark days prior to Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Jolteon last longer regaining it's it's life every turn.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder is a special STAB-boosted 120-base power Electric-type move (30% chance to paralyze. can't miss in rain).
Baton Pass is a status move (Jolteon switches, passing stat changes and more).
Growth is a status move (raises your Jolteon's special attack by 1 stage).
Rest is a status move (Jolteon sleeps 2 turns and restores hp and status).
Reflect is a status move (for 5 turns, your Jolteon's party has doubled def).
Roar is a status move (forces the target to switch to a random ally).




Species: Jolteon
Item: Life Orb / Focus Sash
Moveset:
- Thunderbolt / Thunder Shock
- Bite
- Growth
- Thunder Wave

Special Sweeper Jolteon (Retro)

Jolteon is a wonderful Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Previously before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Jolteon from being one-shotted and allowing it to atleast use a crucial move when brought out.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Shock is a special STAB-boosted 40-base power Electric-type move (10% chance to paralyze the target).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Growth is a status move (raises your Jolteon's special attack by 1 stage).
Thunder Wave is a status move (paralyzes the target).



Movepool


Wondering what moves can Jolteon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/4 recoil.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Pin Missile
14
85%
20
Hits 2-5 times in one turn.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charm
--
100%
20
Lowers the target's Attack by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 1.
Growl
--
100%
40
Lowers the target's Attack by 1.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the target's Defense by 1.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Jolteon can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Jolteon

Create a build


Have an idea in mind for Jolteon that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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