Competitive Information for Jolteon [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Jolteon jolteon
Base Stats for Jolteon

Electric

Abilities:
Volt AbsorbVolt Absorb: This Pokemon heals 1/4 its max HP when hit by a damaging Electric move; immunity.

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for JolteonVisit Serebii's Pokedex for location, breeding, and other game details about JolteonVisit Bulbapedia for more information about JolteonVisit Pikalytics for competitive usage stats on Jolteon

Movesets for Singles


What is a good competitive moveset for Jolteon? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Jolteon in Pokemon Ruby/Sapphire:

TyranitarGengarMetagrossCloysterStarmieMoltresFlygonHeracrossLaprasPikachuSwellow


Jolteon is a decent Electric-typed Pokemon. Jolteon are common Pokemon to see in the RS metagame. Jolteon's only type-related weakness is Ground.


Species: Jolteon
Item: Life Orb / Focus Sash
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Shock
- Bite
- Wish
- Protect

Special Sweeper Jolteon (Volt Absorb)

Jolteon is an extraordinary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Jolteon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jolteon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Jolteon heals 1/4 its max hp when hit by a damaging electric move; immunity.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Shock is a special STAB-boosted 40-base power Electric-type move (10% chance to paralyze the target).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Wish is a status move (next turn, heals 50% of the recipient's max hp).
Protect is a status move (prevents moves from affecting your Jolteon this turn).



Movesets for Doubles


What is a good doubles moveset for Jolteon? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Jolteon in Pokemon Ruby/Sapphire:

TyranitarGengarMetagrossCloysterStarmieMoltresFlygonHeracrossLaprasPikachuSwellow


Species: Jolteon
Item: Life Orb / Focus Sash
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Shock
- Bite
- Wish
- Protect

Doubles Special Sweeper Jolteon (Volt Absorb)

Jolteon is an awesome Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Jolteon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Jolteon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Jolteon heals 1/4 its max hp when hit by a damaging electric move; immunity.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Shock is a special STAB-boosted 40-base power Electric-type move (10% chance to paralyze the target).
Bite is a special 60-base power Dark-type move (30% chance to flinch the target).
Wish is a status move (next turn, heals 50% of the recipient's max hp).
Protect is a status move (prevents moves from affecting your Jolteon this turn).



Movepool


Wondering what moves can Jolteon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Shock Wave
60
--
20
This move does not check accuracy.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Pin Missile
14
85%
20
Hits 2-5 times in one turn.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charm
--
100%
20
Lowers the target's Attack by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
100%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Jolteon can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Jolteon

Create a build


Have an idea in mind for Jolteon that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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