Competitive Information for Gengar [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Gengar gengar
Base Stats for Gengar

Ghost / Poison

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Gastly
Haunter
Gengar

Weakness Chart for Ghost/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
2x
  
  
0x
  
  
2x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0x
0.25x
2x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GengarVisit Serebii's Pokedex for location, breeding, and other game details about GengarVisit Bulbapedia for more information about GengarVisit Pikalytics for competitive usage stats on Gengar

Movesets for Singles


What is a good competitive moveset for Gengar? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Common team mates for Gengar in Pokemon Ruby/Sapphire:

TyranitarSwampertSkarmoryBlisseyJolteonDugtrioCloysterStarmieForretressMoltresFlygonLapras


Gengar is a phenomenal Ghost and Poison-typed Pokemon. It's a normal sight to see Gengar out in the 3rd generation battlefield. Gengar is weak to Dark, Ghost, Ground, and Psychic-typed attacks.


Species: Gengar
Item: Leftovers
Ability: Levitate
Nature: Hasty (+Spe, -Def)
EVs: 40 Atk / 252 SpA / 216 Spe
Moveset:
- Thunderbolt
- Ice Punch
- Taunt
- Will-O-Wisp / Fire Punch

Mixed Sweeper Gengar (Analytic)

Gengar is a spectacular Mixed Sweeper. Years before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Gengar last longer regaining it's healthiness every turn. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Taunt is a status move (for 2 turns, the target can't use status moves).
Will-O-Wisp is a status move (burns the target).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).




Species: Gengar
Item: Leftovers
Ability: Levitate
Nature: Rash (+SpA, -SpD)
EVs: 176 Hp / 76 Atk / 64 SpA / 192 Spe
Moveset:
- Explosion
- Hypnosis
- Taunt
- Will-O-Wisp

Physical Wall Gengar (Analytic)

Gengar is a remarkable Physical Wall. It's primary goal is to take a good amount of physical hits while dealing some decent damage. Before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Gengar last longer regaining it's life every turn. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Explosion is a physical 500-base power Normal-type move (hits adjacent pokemon. your Gengar faints).
Hypnosis is a status move (causes the target to fall asleep).
Taunt is a status move (for 2 turns, the target can't use status moves).
Will-O-Wisp is a status move (burns the target).




Species: Gengar
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt
- Psychic
- Fire Punch
- Ice Punch

Special Sweeper Gengar (Levitate)

Gengar is a spectacular Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Gengar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gengar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).




Species: Gengar
Item: Leftovers
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 152 Def / 252 SpA / 104 SpD
Moveset:
- Confuse Ray
- Dream Eater
- Hypnosis
- Toxic / Shadow Ball

Gengar Special Tank (Status Offender*)

Gengar is a remarkable Special Tank. It attempts to take a considerable amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Gengar last longer regaining it's it's HP every turn. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Confuse Ray is a status move (confuses the target).
Dream Eater is a special 100-base power Psychic-type move (Gengar gains 1/2 hp inflicted. sleeping target only).
Hypnosis is a status move (causes the target to fall asleep).
Toxic is a status move (badly poisons the target).
Shadow Ball is a physical STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Gengar? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Common team mates for Gengar in Pokemon Ruby/Sapphire:

TyranitarSwampertSkarmoryBlisseyJolteonDugtrioCloysterStarmieForretressMoltresFlygonLapras


Species: Gengar
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt
- Psychic
- Fire Punch
- Ice Punch

Doubles Special Sweeper Gengar (Levitate)

Gengar is a phenomenal Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Gengar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gengar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Gengar is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).



Movepool


Wondering what moves can Gengar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Fire Punch
75
100%
15
10% chance to burn the target.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Ice Punch
75
100%
15
10% chance to freeze the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psywave
--
80%
15
Random damage equal to 0.5x-1.5x user's level.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Astonish
30
100%
15
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Lick
20
100%
30
30% chance to paralyze the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Night Shade
--
100%
15
Does damage equal to the user's level.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Self-Destruct
400
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shadow Punch
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Haze
--
--
30
Eliminates all stat changes.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mean Look
--
--
5
Prevents the target from switching out.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 2-5.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Gengar can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Gengar

Create a build


Have an idea in mind for Gengar that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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