Competitive Information for Haunter [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Haunter haunter
Base Stats for Haunter

Ghost / Poison

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Gastly
Haunter
Gengar

Weakness Chart for Ghost/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
2x
  
  
0x
  
  
2x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0x
0.25x
2x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HaunterVisit Serebii's Pokedex for location, breeding, and other game details about HaunterVisit Bulbapedia for more information about HaunterVisit Pikalytics for competitive usage stats on Haunter

Movesets for Singles


What is a good competitive moveset for Haunter? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Haunter is a spectacular Ghost and Poison-typed Pokemon. Haunter is not a Pokemon anyone usually expects sees on the battlefield. Haunter is weak to Dark, Ghost, Ground, and Psychic-typed attacks.


Species: Haunter
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt
- Psychic
- Giga Drain
- Thief

Special Sweeper Haunter (Levitate)

Haunter is an astounding Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Remember before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Haunter from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Haunter is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special 60-base power Grass-type move (Haunter recovers 50% of the damage dealt).
Thief is a special 40-base power Dark-type move (if your Haunter has no item, it steals the target's).




Species: Haunter
Item: Black Sludge
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 Def / 252 SpA
Moveset:
- Mean Look
- Perish Song
- Sludge Bomb
- Thunderbolt

Haunter Special Tank (Haunted House)

Haunter is a notable Special Tank. This moveset is designed to take a nice amount of hits from special attacks while dealing some decent damage. With Levitate, Haunter is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Mean Look is a status move (prevents the target from switching out).
Perish Song is a status move (all active pokemon will faint in 3 turns).
Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).



Movesets for Doubles


What is a good doubles moveset for Haunter? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Haunter
Item: Life Orb / Focus Sash
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt
- Psychic
- Giga Drain
- Thief

Doubles Special Sweeper Haunter (Levitate)

Haunter is a pretty decent Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Don't forget back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Haunter from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Haunter is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special 60-base power Grass-type move (Haunter recovers 50% of the damage dealt).
Thief is a special 40-base power Dark-type move (if your Haunter has no item, it steals the target's).



Movepool


Wondering what moves can Haunter learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psywave
--
80%
15
Random damage equal to 0.5x-1.5x user's level.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Astonish
30
100%
15
30% chance to flinch the target.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Lick
20
100%
30
30% chance to paralyze the target.
Night Shade
--
100%
15
Does damage equal to the user's level.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
400
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shadow Punch
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Haze
--
--
30
Eliminates all stat changes.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 2-5.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 2 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Haunter can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Haunter

Create a build


Have an idea in mind for Haunter that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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