Competitive Information for Haunter [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Haunter haunter
Base Stats for Haunter

Ghost / Poison


Evolutions / Family:
Gastly
Haunter
Gengar

Weakness Chart for Ghost/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
2x
  
  
0x
  
  
2x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0x
0.25x
2x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HaunterVisit Serebii's Pokedex for location, breeding, and other game details about HaunterVisit Bulbapedia for more information about Haunter

Movesets for Singles


What is a good competitive moveset for Haunter? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Haunter is a phenomenal Ghost and Poison-typed Pokemon. Haunter is not a Pokemon anyone usually expects sees on the battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Haunter is weak to Dark, Ghost, Ground, and Psychic-typed attacks.


Species: Haunter
Item: Life Orb / Focus Sash
Moveset:
- Thunderbolt
- Psychic
- Giga Drain / Mega Drain
- Thief

Special Sweeper Haunter (Retro)

Haunter is an outstanding Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Previously before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Haunter from being one-shotted and allowing it to atleast use a crucial move when brought out.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special 60-base power Grass-type move (Haunter recovers 50% of the damage dealt).
Mega Drain is a special 40-base power Grass-type move (Haunter recovers 50% of the damage dealt).
Thief is a special 40-base power Dark-type move (if your Haunter has no item, it steals the target's).



Movepool


Wondering what moves can Haunter learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Mega Drain
40
100%
10
User recovers 50% of the damage dealt.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psywave
--
80%
15
Random damage from 1 to (user's level*1.5 - 1).
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Explosion
250
100%
5
The user faints.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Lick
20
100%
30
30% chance to paralyze the target.
Night Shade
--
100%
15
Does damage equal to the user's level.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Self-Destruct
200
100%
5
The user faints.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Haze
--
--
30
Eliminates all stat changes.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 2-5.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Haunter can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Haunter

Create a build


Have an idea in mind for Haunter that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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