Competitive Information for Gengar [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Gengar gengar
Base Stats for Gengar

Ghost / Poison


Evolutions / Family:
Gastly
Haunter
Gengar

Weakness Chart for Ghost/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
2x
  
  
0x
  
  
2x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0x
0.25x
2x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GengarVisit Serebii's Pokedex for location, breeding, and other game details about GengarVisit Bulbapedia for more information about GengarVisit Pikalytics for competitive usage stats on Gengar

Movesets for Singles


What is a good competitive moveset for Gengar? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Gengar in Pokemon Gold/Silver:

GolemExeggutorNidokingJynxVaporeonJolteonAerodactylEspeon


Gengar is pretty popular Ghost and Poison-typed Pokemon. Gengar are common Pokemon to see in the GS metagame. There were no known abilities back in the Gold/Silver Pokemon games. Gengar is weak to Dark, Ghost, Ground, and Psychic-typed attacks.


Species: Gengar
Item: Life Orb / Focus Sash
Moveset:
- Thunderbolt
- Psychic
- Fire Punch
- Ice Punch

Special Sweeper Gengar (Retro)

Gengar is an astounding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Gengar from being one-shotted and allowing it to atleast use a crucial move when brought out.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).




Species: Gengar
Item: Leftovers
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 152 Def / 252 SpA / 104 SpD
Moveset:
- Confuse Ray
- Dream Eater
- Hypnosis
- Toxic / Shadow Ball

Gengar Special Tank (Status Offender*)

Gengar is a notable Special Tank. It was designed to take a considerable amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Gengar last longer regaining it's HP every turn.

Confuse Ray is a status move (confuses the target).
Dream Eater is a special 100-base power Psychic-type move (Gengar gains 1/2 hp inflicted. sleeping target only).
Hypnosis is a status move (causes the target to fall asleep).
Toxic is a status move (badly poisons the target).
Shadow Ball is a physical STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Gengar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Fire Punch
75
100%
15
10% chance to burn the target.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Ice Punch
75
100%
15
10% chance to freeze the target.
Mega Drain
40
100%
10
User recovers 50% of the damage dealt.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psywave
--
80%
15
Random damage from 1 to (user's level*1.5 - 1).
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 1/4 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Explosion
250
100%
5
The user faints.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Lick
20
100%
30
30% chance to paralyze the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Night Shade
--
100%
15
Does damage equal to the user's level.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Self-Destruct
200
100%
5
The user faints.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Haze
--
--
30
Eliminates all stat changes.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mean Look
--
--
5
Prevents the target from switching out.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 2-5.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Gengar can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Gengar

Create a build


Have an idea in mind for Gengar that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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