Competitive Information for Nidoking [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Nidoking nidoking
Base Stats for Nidoking

Poison / Ground


Evolutions / Family:
Nidoran-M
Nidorino
Nidoking

Weakness Chart for Poison/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
0x
0.5x
  
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
  
0.25x
2x
0.5x
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for NidokingVisit Serebii's Pokedex for location, breeding, and other game details about NidokingVisit Bulbapedia for more information about NidokingVisit Pikalytics for competitive usage stats on Nidoking

Movesets for Singles


What is a good competitive moveset for Nidoking? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Nidoking in Pokemon Gold/Silver:

CloysterTyranitarGengarExeggutorSkarmoryJynxUmbreonJolteonDelibirdOmastar


Nidoking is a decent Poison and Ground-typed Pokemon. It's pretty regular to find yourself dealing with Nidoking when battling in the 2nd generation meta. There were no known abilities back in the Gold/Silver Pokemon games. Nidoking is weak to Ground, Ice, Psychic, and Water-typed attacks.


Species: Nidoking
Item: Life Orb
Moveset:
- Earthquake
- Double-Edge / Return
- Shadow Ball
- Rock Slide

Physical Sweeper Nidoking (Retro)

Nidoking is a spectacular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (power doubles on dig).
Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the target).




Species: Nidoking
Item: Life Orb
Moveset:
- Surf
- Flamethrower
- Ice Beam
- Thunderbolt

Special Sweeper Nidoking (Retro)

Nidoking is a pretty decent Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Prior to Generation IV, a move's damage category was determined by its type.

Surf is a special 95-base power Water-type move that deals a decent amount of damage.
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Nidoking learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Blizzard
120
70%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Surf
95
100%
15
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/4 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Power doubles on Dig.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Attack
65
100%
25
No additional effect.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Pay Day
40
100%
20
Scatters coins.
Poison Sting
15
100%
35
30% chance to poison the target.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the target.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Disable
--
55%
20
For 1-7 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 1.
Leer
--
100%
30
Lowers the target's Defense by 1.
Lovely Kiss
--
75%
10
Causes the target to fall asleep.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Nidoking can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Nidoking

Create a build


Have an idea in mind for Nidoking that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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