Competitive Information for Umbreon [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Umbreon umbreon
Base Stats for Umbreon

Dark

Weakness Chart for Dark-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
0.5x
  
  
2x
  
  
0.5x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
0x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for UmbreonVisit Serebii's Pokedex for location, breeding, and other game details about UmbreonVisit Bulbapedia for more information about UmbreonVisit Pikalytics for competitive usage stats on Umbreon

Movesets for Singles


What is a good competitive moveset for Umbreon? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Common team mates for Umbreon in Pokemon Gold/Silver:

SkarmoryRaikouExeggutorNidokingMisdreavusStarmieBlisseyJolteonTentacruelAlakazamEspeonQuagsire


Umbreon is a sensational Dark-typed Pokemon. Umbreon is a pretty common Pokemon to see in Generation 2. There were no known abilities back in the Gold/Silver Pokemon games. Umbreon's only type-related weaknesses are Bug and Fighting.


Species: Umbreon
Item: Leftovers
Moveset:
- Pursuit
- Charm / Baton Pass
- Rest
- Toxic

Support Umbreon (Analytic)

Umbreon is popular Support. In the old days before Generation IV, a move's damage category was determined by its type. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's stamina every turn.

Pursuit is a special STAB-boosted 40-base power Dark-type move (power doubles if the foe is switching out).
Charm is a status move (lowers the target's attack by 2 stages).
Baton Pass is a status move (Umbreon switches, passing stat changes and more).
Rest is a status move (Umbreon sleeps 2 turns and restores hp and status).
Toxic is a status move (badly poisons the target).




Species: Umbreon
Item: Life Orb
Moveset:
- Double-Edge / Return
- Shadow Ball
- Mud-Slap
- Moonlight

Physical Sweeper Umbreon (Retro)

Umbreon is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Don't forget back before Generation IV, a move's damage category was determined by its type.

Double-Edge is a physical 120-base power Normal-type move (has 1/4 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).




Species: Umbreon
Item: Life Orb
Moveset:
- Bite / Pursuit
- Psychic
- Moonlight
- Detect

Special Sweeper Umbreon (Retro)

Umbreon is a spectacular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. In the old days before Generation IV, a move's damage category was determined by its type.

Bite is a special STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
Pursuit is a special STAB-boosted 40-base power Dark-type move (power doubles if the foe is switching out).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).
Detect is a status move (prevents moves from affecting your Umbreon this turn).



Movepool


Wondering what moves can Umbreon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Feint Attack
60
--
20
This move does not check accuracy.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Pursuit
40
100%
20
Power doubles if the foe is switching out.
Zap Cannon
100
50%
5
100% chance to paralyze the target.
Bide
--
100%
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/4 recoil.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 1.
Growl
--
100%
40
Lowers the target's Attack by 1.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, the user's party has doubled Def.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the target's Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Umbreon can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Umbreon

Create a build


Have an idea in mind for Umbreon that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.