Competitive Information for Umbreon [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Umbreon umbreon
Base Stats for Umbreon

Dark

Abilities:
SynchronizeSynchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
,
Inner FocusInner Focus: This Pokemon cannot be made to flinch.

Weakness Chart for Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
  
2x
2x
  
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0x
  
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Umbreon? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Umbreon in Pokemon Sun/Moon:

MetagrossToxapexMamoswineMewTangrowthJolteonLatiosSkarmoryGyaradosSwampert


Umbreon is a notable Dark-typed Pokemon. It's almost common to find yourself dealing with Umbreon when battling in the 7th generation meta. Umbreon is weak to Bug, Fairy, and Fighting-typed attacks.


Species: Umbreon
Item: Leftovers
Ability: Synchronize
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Foul Play
- Heal Bell
- Protect
- Wish

Special Wall Umbreon (Popular/Trending)

Umbreon is a notable Special Wall. It is primarily designed to take a great amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's health every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Heal Bell is a status move (cures your Umbreon's party of all status conditions).
Protect is a status move (prevents moves from affecting your Umbreon this turn).
Wish is a status move (next turn, 50% of your Umbreon's max hp is restored).



Species: Umbreon
Item: Darkinium Z / Leftovers
Ability: Synchronize
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Throat Chop
- Double-Edge / Return
- Dig
- Moonlight

Physical Sweeper Umbreon (Synchronize)

Umbreon is a wonderful Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's healthiness every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Throat Chop is a physical STAB-boosted 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).



Species: Umbreon
Item: Psychium Z / Life Orb
Ability: Synchronize
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Synchronoise / Psychic
- Dark Pulse / Snarl
- Hyper Voice / Hyper Beam
- Shadow Ball

Special Sweeper Umbreon (Synchronize)

Umbreon is a pretty decent Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Umbreon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Umbreon's type).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Umbreon cannot move next turn).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Species: Umbreon
Item: Leftovers
Ability: Synchronize
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Payback
- Wish / Moonlight
- Confuse Ray
- Toxic

Umbreon Double Wall (Haxbreon)

Umbreon is a remarkable Double Wall. It's meant to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's it's vitality every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status. Strictly set an a Tanky Annoyer, it's main goal is to start off with Confuse Ray followed up quickly by a Toxic. Moonlight for recovery purposes then Assurance to chip more damage off the opposing Pokemon while still being able to take hits.

Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Umbreon moves after the target).
Wish is a status move (next turn, 50% of your Umbreon's max hp is restored).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).
Confuse Ray is a status move (confuses the target).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).



Species: Umbreon
Item: Leftovers
Ability: Synchronize
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Foul Play
- Wish
- Heal Bell / Yawn
- Protect

Umbreon Special Wall (Foul Defender)

Umbreon is a sensational Special Wall. It's designed to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's health every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status. Umbreon can switch into many special attackers in the tier and can comfortably use one of its team-supporting moves. Wish can restore about 197 hp to a teammate and keeps Umbreon's team in a good fighting condition. Foul Play is Umbreon's best attacking option as it can deal significant damage to physical attackers that try to exploit Umbreon's lower Defense stat. The ability to remove status with Heal Bell is very useful, as it can give a crippled sweeper a second chance to sweep. This also works very well with Synchronize, as Umbreon can heal its status condition after inflicting it on the opponent. Yawn can shuffle the opponent's team and can render a Pokemon useless for the remainder of the match. Protect allows Umbreon to scout the opponent's next move, take better advantage of Wish and Yawn by negating the charging turn, and build up Toxic damage.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Wish is a status move (next turn, 50% of your Umbreon's max hp is restored).
Heal Bell is a status move (cures your Umbreon's party of all status conditions).
Yawn is a status move (puts the target to sleep after 1 turn).
Protect is a status move (prevents moves from affecting your Umbreon this turn).



Species: Umbreon
Item: Leftovers
Ability: Synchronize
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Payback
- Moonlight / Rest
- Heal Bell / Sleep Talk
- Curse

Umbreon Physical Tank (Cursebreon)

Umbreon is an awesome Physical Tank. It was designed to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's health points every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status. Start with a Curse to boosts Umbreon's Attack and Defense (which works really well with it's already high Special Defense). Payback is probably the best STAB move for an Umbreon to use (other than Foul Play but that's based on your opponent). Payback gets the STAB bonus and doubles in power if Umbreon uses it after it gets hit (which is probably going to happen considering Umbreon's low Speed thanks to Curse).

Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Umbreon moves after the target).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).
Rest is a status move (Umbreon sleeps 2 turns and restores hp and status).
Heal Bell is a status move (cures your Umbreon's party of all status conditions).
Sleep Talk is a status move (Umbreon must be asleep. uses another known move).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).



Species: Umbreon
Item: Leftovers
Ability: Inner Focus
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Payback / Foul Play
- Moonlight
- Curse
- Toxic / Confuse Ray

Umbreon Special Wall (Cursebreon Xy)**

Umbreon is an extraordinary Special Wall. It is primarily designed to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's healthiness every turn. With Inner Focus, Umbreon cannot be made to flinch. Umbreon's physical defenses go up quite high after the first Curse giving you a ridiculous tank. The curse also purposely slows Umbreon down enough to double up your Payback damage later. Moonlight recovers your health quite nicely to keep Umbreon alive longer. Toxic to help stall out your opponent.

Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Umbreon moves after the target).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).


Movesets for Doubles


What is a good doubles moveset for Umbreon? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Umbreon in Pokemon Sun/Moon:

MetagrossToxapexMamoswineMewTangrowthJolteonLatiosSkarmoryGyaradosSwampert


Species: Umbreon
Item: Darkinium Z / Leftovers
Ability: Synchronize
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Throat Chop
- Double-Edge / Return
- Dig
- Moonlight

Doubles Physical Sweeper Umbreon (Synchronize)

Umbreon is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's health points every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Throat Chop is a physical STAB-boosted 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).



Species: Umbreon
Item: Psychium Z / Life Orb
Ability: Synchronize
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Synchronoise / Psychic
- Hyper Voice / Hyper Beam
- Snarl / Dark Pulse
- Shadow Ball

Doubles Special Sweeper Umbreon (Synchronize)

Umbreon is an awesome Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Umbreon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Umbreon's type).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Umbreon cannot move next turn).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).


Movepool


Wondering what moves can Umbreon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Synchronoise
120
100%
10
Hits adjacent Pokemon sharing the user's type.
Trump Card
--
--
5
More power the fewer PP this move has left.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Flail
--
100%
15
More power the less HP the user has left.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Celebrate
--
--
40
No competitive use.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Umbreon can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Umbreon

Create a build


Have an idea in mind for Umbreon that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Umbreon's EVs for Sun/Moon




Visit Smogon's Pokedex for more competitive movesets for UmbreonVisit Serebii's Pokedex for location, breeding, and other game details about UmbreonVisit Bulbapedia for more information about UmbreonVisit Pikalytics for competitive usage stats on Umbreon