Competitive Information for Umbreon [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Umbreon umbreon
Base Stats for Umbreon

Dark

Abilities:
SynchronizeSynchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.

Weakness Chart for Dark-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
0.5x
  
  
2x
  
  
0.5x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
0x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for UmbreonVisit Serebii's Pokedex for location, breeding, and other game details about UmbreonVisit Bulbapedia for more information about UmbreonVisit Pikalytics for competitive usage stats on Umbreon

Movesets for Singles


What is a good competitive moveset for Umbreon? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Umbreon in Pokemon Diamond/Pearl:

ZapdosGengarDragoniteEmpoleonHitmontopBlisseyAerodactylForretressCelebiQuagsireJolteonVenusaur


Umbreon is a pretty decent Dark-typed Pokemon. It's normal to see Umbreon show up as a Diamond/Pearl opponent. Umbreon's only type-related weaknesses are Bug and Fighting.


Species: Umbreon
Item: Leftovers
Ability: Synchronize
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Atk / 252 SpD
Moveset:
- Payback / Taunt
- Curse / Sleep Talk
- Protect
- Rest

Special Wall Umbreon (Analytic)

Umbreon is a stupendous Special Wall. This moveset is designed to take a good amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's healthiness every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Umbreon moves after the target).
Taunt is a status move (for 3-5 turns, the target can't use status moves).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Sleep Talk is a status move (Umbreon must be asleep. uses another known move).
Protect is a status move (prevents moves from affecting your Umbreon this turn).
Rest is a status move (Umbreon sleeps 2 turns and restores hp and status).




Species: Umbreon
Item: Leftovers
Ability: Synchronize
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 4 SpA / 252 SpD
Moveset:
- Curse / Sleep Talk
- Protect
- Rest
- Toxic

Physical Wall Umbreon (Analytic)

Umbreon is a stupendous Physical Wall. It is designed to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's it's health points every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Sleep Talk is a status move (Umbreon must be asleep. uses another known move).
Protect is a status move (prevents moves from affecting your Umbreon this turn).
Rest is a status move (Umbreon sleeps 2 turns and restores hp and status).
Toxic is a status move (badly poisons the target).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Umbreon
Item: Life Orb / Power Herb
Ability: Synchronize
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sucker Punch / Bite
- Double-Edge / Return
- Dig
- Moonlight

Physical Sweeper Umbreon (Synchronize)

Umbreon is a wonderful Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Umbreon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Bite is a physical STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).




Species: Umbreon
Item: Life Orb
Ability: Synchronize
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Psychic
- Shadow Ball
- Hyper Beam

Special Sweeper Umbreon (Synchronize)

Umbreon is a fabulous Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Umbreon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Umbreon cannot move next turn).




Species: Umbreon
Item: Leftovers
Ability: Synchronize
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Payback
- Wish / Moonlight
- Confuse Ray
- Toxic

Umbreon Double Wall (Haxbreon)

Umbreon is a stupendous Double Wall. It was designed to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's it's health every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status. Strictly set an a Tanky Annoyer, it's main goal is to start off with Confuse Ray followed up quickly by a Toxic. Moonlight for recovery purposes then Assurance to chip more damage off the opposing Pokemon while still being able to take hits.

Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Umbreon moves after the target).
Wish is a status move (next turn, heals 50% of the recipient's max hp).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).
Confuse Ray is a status move (confuses the target).
Toxic is a status move (badly poisons the target).




Species: Umbreon
Item: Leftovers
Ability: Synchronize
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Payback
- Moonlight / Rest
- Heal Bell / Sleep Talk
- Curse

Umbreon Physical Tank (Cursebreon)

Umbreon is a notable Physical Tank. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's health every turn. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status. Start with a Curse to boosts Umbreon's Attack and Defense (which works really well with it's already high Special Defense). Payback is probably the best STAB move for an Umbreon to use (other than Foul Play but that's based on your opponent). Payback gets the STAB bonus and doubles in power if Umbreon uses it after it gets hit (which is probably going to happen considering Umbreon's low Speed thanks to Curse).

Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Umbreon moves after the target).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).
Rest is a status move (Umbreon sleeps 2 turns and restores hp and status).
Heal Bell is a status move (cures your Umbreon's party of all status conditions).
Sleep Talk is a status move (Umbreon must be asleep. uses another known move).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).




Species: Umbreon
Item: Leftovers
Ability: Inner Focus
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Payback
- Moonlight
- Curse
- Toxic / Confuse Ray

Umbreon Special Wall (Cursebreon Xy)**

Umbreon is a notable Special Wall. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Umbreon last longer regaining it's health every turn. Umbreon's physical defenses go up quite high after the first Curse giving you a ridiculous tank. The curse also purposely slows Umbreon down enough to double up your Payback damage later. Moonlight recovers your health quite nicely to keep Umbreon alive longer. Toxic to help stall out your opponent.

Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Umbreon moves after the target).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Toxic is a status move (badly poisons the target).



Movesets for Doubles


What is a good doubles moveset for Umbreon? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Umbreon in Pokemon Diamond/Pearl:

ZapdosGengarDragoniteEmpoleonHitmontopBlisseyAerodactylForretressCelebiQuagsireJolteonVenusaur


Species: Umbreon
Item: Life Orb / Power Herb
Ability: Synchronize
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sucker Punch / Bite
- Double-Edge / Return
- Dig
- Moonlight

Doubles Physical Sweeper Umbreon (Synchronize)

Umbreon is a phenomenal Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Umbreon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Bite is a physical STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
Moonlight is a status move (heals your Umbreon by a weather-dependent amount).




Species: Umbreon
Item: Life Orb
Ability: Synchronize
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Psychic
- Shadow Ball
- Hyper Beam

Doubles Special Sweeper Umbreon (Synchronize)

Umbreon is a fabulous Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Umbreon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Synchronize, if another pokemon burns/poisons/paralyzes Umbreon it also gets that status.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Umbreon cannot move next turn).



Movepool


Wondering what moves can Umbreon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Trump Card
--
--
5
More power the fewer PP this move has left.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
40
100%
40
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
130
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Umbreon can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Umbreon

Create a build


Have an idea in mind for Umbreon that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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