Competitive Information for Quagsire [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Quagsire quagsire
Base Stats for Quagsire

Water / Ground

Abilities:
DampDamp: Prevents Explosion/Self-Destruct/Aftermath while this Pokemon is active.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.


Evolutions / Family:
Wooper
Quagsire

Weakness Chart for Water/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0x
  
0.5x
  
  
4x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
  
0.5x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for QuagsireVisit Serebii's Pokedex for location, breeding, and other game details about QuagsireVisit Bulbapedia for more information about QuagsireVisit Pikalytics for competitive usage stats on Quagsire

Movesets for Singles


What is a good competitive moveset for Quagsire? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Quagsire in Pokemon Diamond/Pearl:

SkarmoryJirachiMetagrossLatiasAzelfCresselia


Quagsire is an astounding Water and Ground-typed Pokemon. Quagsire are common Pokemon to see in the DP metagame. Quagsire's only type-related weakness is Grass.


Species: Quagsire
Item: Leftovers
Ability: Water Absorb
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Earthquake
- Waterfall
- Recover
- Toxic

Special Wall Quagsire (Analytic)

Quagsire is an astounding Special Wall. It's designed to take a considerable amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Quagsire last longer regaining it's health every turn. With Water Absorb, Quagsire heals 1/4 of its max hp when hit by water moves; water immunity.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Recover is a status move (heals your Quagsire by 50% of its max hp).
Toxic is a status move (badly poisons the target).




Species: Quagsire
Item: Life Orb / Focus Sash
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Aqua Tail / Waterfall
- Double-Edge / Return
- Ice Punch

Physical Sweeper Quagsire (Water Absorb)

Quagsire is a marvelous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Quagsire from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Quagsire's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Quagsire heals 1/4 of its max hp when hit by water moves; water immunity.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Quagsire
Item: Rocky Helmet
Ability: Unaware
Nature: Relaxed (+Def, -Spe)
EVs: 248 Hp / 252 Def / 8 SpD
Moveset:
- Yawn
- Curse
- Recover
- Earthquake

Quagsire Physical Wall (Like A Sire)

Quagsire is a marvelous Physical Wall. It was designed to take a mighty amount of physical hits while dealing some decent damage.

Yawn is a status move (puts the target to sleep after 1 turn).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Recover is a status move (heals your Quagsire by 50% of its max hp).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).



Movesets for Doubles


What is a good doubles moveset for Quagsire? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Quagsire in Pokemon Diamond/Pearl:

SkarmoryJirachiMetagrossLatiasAzelfCresselia


Species: Quagsire
Item: Life Orb / Focus Sash
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Aqua Tail
- Double-Edge

Doubles Physical Sweeper Quagsire (Water Absorb)

Quagsire is a pretty decent Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Quagsire from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Quagsire's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Quagsire heals 1/4 of its max hp when hit by water moves; water immunity.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).



Movepool


Wondering what moves can Quagsire learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Muddy Water
95
85%
10
30% chance to lower the foe(s) accuracy by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Slam
80
75%
20
No additional effect.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Waterfall
80
100%
15
20% chance to flinch the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Quagsire can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Quagsire

Create a build


Have an idea in mind for Quagsire that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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