Competitive Information for Latias [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Latias latias
Base Stats for Latias

Dragon / Psychic

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Latias

Weakness Chart for Dragon/Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
2x
0.5x
0.5x
0.5x
  
2x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
0.5x
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for LatiasVisit Serebii's Pokedex for location, breeding, and other game details about LatiasVisit Bulbapedia for more information about LatiasVisit Pikalytics for competitive usage stats on Latias

Movesets for Singles


What is a good competitive moveset for Latias? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Common team mates for Latias in Pokemon Diamond/Pearl:

JirachiMetagrossSwampertSuicuneAzelfEmpoleonMachampDugtrioUxieTogekissJolteonQuagsire


Latias is a sensational Dragon and Psychic-typed Pokemon. It's pretty standard to see Latias show up as a Diamond/Pearl opponent. Latias is weak to Bug, Dark, Dragon, Ghost, and Ice-typed attacks.


Species: Latias
Item: Choice Specs / Choice Scarf
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Surf
- Sleep Talk / Recover
- Trick / Healing Wish

Special Sweeper Latias (Analytic)

Latias is a legendary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Latias's special moves by 1.5x but will lock you into the first move you pick. Choice Scarf will increase Latias's speed by 1.5x but will lock you into the first move you pick. With Levitate, Latias is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Draco Meteor is a special STAB-boosted 140-base power Dragon-type move (lowers your Latias's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 90-base power Dragon-type move that deals a large amount of damage.
Surf is a special 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Sleep Talk is a status move (Latias must be asleep. uses another known move).
Recover is a status move (heals your Latias by 50% of its max hp).
Trick is a status move (Latias switches its held item with the target's).
Healing Wish is a status move (Latias faints. replacement is fully healed).




Species: Latias
Item: Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Psychic / Mist Ball
- Surf
- Ice Beam

Special Sweeper Latias (Levitate)

Latias is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. With Levitate, Latias is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Draco Meteor is a special STAB-boosted 140-base power Dragon-type move (lowers your Latias's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 90-base power Dragon-type move that deals a large amount of damage.
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Mist Ball is a special STAB-boosted 70-base power Psychic-type move (50% chance to lower the target's special attack by 1 stage).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).




Species: Latias
Item: Leftovers
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 4 SpA / 252 Spe
Moveset:
- Dragon Pulse
- Calm Mind
- Substitute
- Psychic / Recover

Latias Support (Subpulse Ratiasu)

Latias is a legendary Support. Leftovers are always a great recovery option to ensure Latias last longer regaining it's healthiness every turn. With Levitate, Latias is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Use Substitute first, preferably on a switch, and then go for Calm Mind. After just one boost, Latias's special attack and special defense are 385 and 445 respectively.

Dragon Pulse is a special STAB-boosted 90-base power Dragon-type move that deals a good amount of damage.
Calm Mind is a status move (raises your Latias's special attack and special defense by 1 stage).
Substitute is a status move (Latias takes 1/4 its max hp to put in a substitute).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Recover is a status move (heals your Latias by 50% of its max hp).




Species: Latias
Item: Soul Dew
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EVs: 172 Hp / 144 SpA / 192 Spe
Moveset:
- Dragon Pulse
- Calm Mind
- Recover
- Thunder

Latias Special Sweeper (Latias With Soul)

Latias is a legendary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. With Levitate, Latias is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Dragon Pulse is a special STAB-boosted 90-base power Dragon-type move that deals a nice amount of damage.
Calm Mind is a status move (raises your Latias's special attack and special defense by 1 stage).
Recover is a status move (heals your Latias by 50% of its max hp).
Thunder is a special 120-base power Electric-type move (30% chance to paralyze. can't miss in rain).



Movesets for Doubles


What is a good doubles moveset for Latias? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Common team mates for Latias in Pokemon Diamond/Pearl:

JirachiMetagrossSwampertSuicuneAzelfEmpoleonMachampDugtrioUxieTogekissJolteonQuagsire


Species: Latias
Item: Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Surf
- Psychic / Mist Ball
- Icy Wind

Doubles Special Sweeper Latias (Levitate)

Latias is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. With Levitate, Latias is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Draco Meteor is a special STAB-boosted 140-base power Dragon-type move (lowers your Latias's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 90-base power Dragon-type move that deals a nice amount of damage.
Surf is a special 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Mist Ball is a special STAB-boosted 70-base power Psychic-type move (50% chance to lower the target's special attack by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movepool


Wondering what moves can Latias learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Draco Meteor
140
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
90
100%
10
No additional effect.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mist Ball
70
100%
5
50% chance to lower the target's Sp. Atk by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psywave
--
80%
15
Random damage equal to 0.5x-1.5x user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Cut
50
95%
30
No additional effect.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dragon Claw
80
100%
15
No additional effect.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Last Resort
130
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Healing Wish
--
--
10
User faints. Replacement is fully healed.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psycho Shift
--
90%
10
Transfers the user's status ailment to the target.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Role Play
--
--
10
User replaces its Ability with the target's.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 3 turns, allies' Speed is doubled.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/2 their power.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Latias can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Latias

Create a build


Have an idea in mind for Latias that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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